Episode 13 Speedlist (old)

Episode 13 Zone

New goddess zemyna  statues: 2  (+2 stat points).

Old characters will have +1 extra statpoint  from  Old-Lemprasa Pond   +  New-Lemprasa Pond.
Episode 13 = New orsha (orsha rework):


Map Fame daily quest exchange shop  - Orsha

Map 1 (lemprasa) Lada card (healer / support)

Map 2 Saule card (AoE DPS - all)

Map 3 Austeja card (physical boss DPS)

Map 4 Dalia card  (magic circle DPS)

Map 5 (kartas forest) Vakarine card (physical shield DPS)


Level Rewards

Level 450: already ahve +3 skillpoints & +100 stat

451: +10 stat

452: +10 stat

453: +10 stat

454: +10 stat

455: +10 stat & +1 skillpoint

456: +10 stat

457: +10 stat

458: +10 stat

459: +10 stat

460: +10 stat & +2 skillpoints

Total after Episode 13 (no quest reward & no statue): +200 stat & +6 skillpoints 



New Mob stats

 

Beast

Plant

Mutant

Demon

Insect

HP

100

120

80

100

80

Physical Attack %

130

100

80

70

120

Magic Attack %

70

100

80

130

120

DEF %

120

100

130

80

90

Magic DEF %

80

100

130

120

90

Accuracy %

100

180

100

100

70

Dodge %

100

0

100

100

140

Block %

100

110

60

100

70

Block Break %

100

90

140

100

120

Critical Rate %

120

50

100

120

130

Critical DEF %

80

150

100

80

70


Critical damage modifier (normal boost vs final damage)

Normal critical damage without boost: 1000 damage = 1000 x 150% = 1500 damage

Normal boost example: damage 1000 & normal crit boost 50% = 1000 x (150% + 50%) = 2000 damage

Final damage boost example: damage 1000 & final crit boost 50% = 1000 x 150% x 150% = 2250 damage

Class + critical modifier

Normal boost

(critical)

Final boost

(critical)

Value at max level

No skillgem

No divine might

No item effects

Ranger (critical shot)

 

O

50%

Musketeer (sniper's serenity)

 

O

50%

Fencer (epee garde)

 

O

20% (32%)

Blossom Blader (start up)

 

O

100%

Hoplite (sharp spear)

 

O

20% (32%)

Dragoon (dragontooth)

 

O

10%

Krivis (zalciai)

O

 

30% (48%)

Druid (sterea troph)
Sterea attribute

O

 

70% (112%)

20% (32%)

Sadhu (prana)

O

 

30%

Zealot (blind faith attribute)

 

O

50% (self)

15% (allies)

Outlaw (blindfire attribute)

 

O

30%

Assassin (hasisas)

O

 

30% (48%)

 

Enchant jewel & awakening:

Note: same options on multiple items doesn't stack.

Enchant jewel, DPS:
1. Main weapon damage [max +15%]
or sub-weapon damage(scout) [max +15%]
2. Critical damage [max +15%]
3. Critical rate [max +25%]
4. Take less physical damage  [max -25%]
5. Take less magical damage [max -25%]
6. Damage vs boss [max +15%]
or Area attack ratio [max +3]
or block or dodge  [max +25%]

Enchant jewel, healer:
1. Take less physical damage  [max -25%]
2. Take less magical damage [max -25%]
3. Block  [max +25%]
4. Dodge  [max +25%]
5. Movement speed [max +3]
6. Critical resistance [max +25%]


Level 3 armour ichor stats

Gabia Holy Flame  goddess caster set, per item:

STR, INT 91

CON 63

Critical rate 302

Critical attack 604

Boss damage 277

Special effect: casting skills, full cast = +60% damage,

-5% damage during casting.

-5% cooldown for  casting skills.

Fake-casting skills (no need for full cast), get +45% damage

Casting skills (Gabija set): 

Highlander: catar stroke

Dragoon: dragontooth Art version

Lancer: joust Art version

Doppel: vaivora doppel sword Punish

Cryomancer: snow rolling, frost pillar, ice blast attribute

Elementalist: electrocute, hail, meteor, lightning orb, elemental burst

Warlock: demon scratch

Runecaster: rune of earth spike, rune of ice, rune of destruction, rune of justice, rune of rock, spinning rune

Onmyoji: greenwood, white tiger, water shikigami, toyou

Terramancer: implosion, horned golem

Sapper: punji stake

Ranger: spiral arrow Art version

Cannoneer: siege burst

Paladin: demolition

Kabbalist: merkabah

Exorcist: katadikazo

Casting skills with interrupt/not fully charged (Gabija set):

Wizard: energy bolt

Pyromancer: fireball 

Cryomancer: ice bolt

Alchemist: alchemist missile

Sage: dimension compression

Taoist: divine punishment

Terramancer: sandblast

Sheriff: aiming shot

Quarrel shooter: rapid fire 

Mergen: homing arrow

Tiger hunter: piercing shot

Monk: energy blast

 

Dalia Infinite blessing goddess channel set, per item:

STR, INT 91

CON 63

Critical rate 302

Critical attack 604

Boss damage 277

Special effect: channel skills, +120% damage.

-5% damage during channel.

-5% cooldown for  channel skills.

Channel skills (Dalia set):

Hoplite: stabbing

Barbarian: pouncing

Rodelero: slithering

Cataphract: rush

Highlander: skyliner

Pyromancer: hell breath

Psychokino: psychic pressure, gravity pole

Featherfoot: bloodsucking, kurdaitcha

Onmyoji: ying yang harmony

Terramancer: rolling stone

Runecaster: rune of justice Art version, rune blast

Arbalester: shining burst

Mergen: downfall Art version

Fletcher: explosive arrow (divine machine)

Arquebusier: precision fire

Inquisitor: breast ripper

Exorcist: rubric

Crusader: sacred 

Monk: double punch

Sadhu: possession 

Arditi: taglio

Sheriff: fanning

Clown: fatal roulette


Bakarine Midnight baptism goddess shield set, per item:

STR 91

CON 63

Critical rate 302

Physical critical attack 604

Block 302

Boss damage 277

Special effect: shield skill damage +30%,

Special effect 2: after blocking, shield skill damage +90% (total +120%).

-5% cooldown for shield skills.

Shield skills:

Pelta: rim blow, shield lob, langort

Rode: all skills except montano
Murmillo: all skills except headbutt


Austeja goddess healing set, per item:

CON 70

SPR 91

SP 616

Critical resist 265

SP recovery 92

Block 265

Special effect: healing +7.5%, SOS healing +35%, movespeed +1.

 

Giburynas Overlord demon set, per item:

STR, INT 91

CON 63

Critical rate 302

Critical attack 604

Boss damage 277

Special effect:  when you deal damage, activate 30s buff (50s cooldown). Cooldown cannot be changed.

Buff: you deal +40% damage (all skills).





Level 4 vaivora stats & special effects


Sword - rodelero

STR 147

All stats 32

Critical rate 478

Plate damage 1200

Rodelero skills +1

Montano skill +2

Special effect vaivora level 1: montano deals +1 hit vs 20 enemies (big range, strike damage)

Special effect vaivora level 2: shooting star gets +35% damage from shield (total: +65% from shield)

 

Sword - Hackapell

STR 147

All stats 32

Critical rate 593

Slash damage 1200

Hackapell skills +1

Special effect vaivora level 1: hakka pelle duration +5s, skarp & grind damage +100%.
Vaivora level 4: infinite assault cooldown -5s, infinite assault = character stops in front of  the enemy, after infinite assault: auto-cast skarp (1x) & grind cutter (1x) (no overheat cost, no sp cost) 

 

Sword - Nak Muay

STR 198

all stat 32

critical rate 638

nak muay skills +1

Vaivora level 1: nak muay skill x1 = +1 Pajakhaolun stack (30s, max 8). At 8 stacks: use normal attack to deal 10 Strike-hits (AoE = 30).

Damage per hit = (Khao loi % + sok chiang % + te kha % + te trong %)/10.

During animation: you receive -70% damage & have knock immunity.
Vaivora level 4: skill factor x1.3 for Te Kha, Sok chiang, tre trong (not khao loi).


Sword - attack all

STR, INT 198

All stats 32

critical rate 638

Accuracy 638

Damage vs plant, beast, devil, mutant, insect 2070

 

Big sword - Blossom

STR 260

All stat 32

critical rate 890

Physical critical attack 2080

blossom skill +2

blossom slash cooldown -15s
Vaivora level 1: blossom slash hits +4 enemies

Vaivora level 4: control blade final damage +100%

 

Big sword - doppel

str 269

all stat 32

physical crit attack 1873

slash damage 1790

punish +3

Vaivo 1: punish cooldown +10s (=20s cooldown),  and  punish  becomes  a  1.5s casting skill:  deal  5 hits,  max  30  targets (slash damage, and can be used  vs  enemies which are not knocked down).

Vaivo 4:  zwerchhau final damage +100%

 

Big sword - highlander

STR 260

CON 145

All stat 32

accuracy 890

block 890

kata stroke +3

skyliner +2

Vaivo level 1: use crossguard = get 3s buff. Immune vs debuff during buff. Block during buff = teleport to enemy and use big slash (same as kata stroke). Doesn't work vs magic circle or area-damage-over-time attacks.

Vaivo level 4: moulinet final damage +100%

 

Dagger - rangda

STR 180

all stat 32

accuracy 520

dodge 575

luka +3

keletihan +2

Vaivo level 1: luka applies x4 keletihan stacks, luka applies extra debuff: luka '2'. Luka 2: deals luka % damage every 1s (10s duration).

Vaivo level 4: kutukan final damage +100%

 

Dagger - shinobi

str 180

all stat 32

critical rate 593

physical critical attack 1548

bunshin +1

Vaivo level 1: summon immortal clone which copies shinobi skills

Vaivo level 4: kunai final damage +100%

 

Dagger - ardito

str 180

all stat 32

Physical crit attack 1394

Strike damage 1200

granata +3

granata AoE +10

Vaivo 1: during taglio, throw bombs every 0.25s (granata% x 0.25 damage, and half vs boss).

Vaivo 4: taglio final damage +100%

 

Dagger - rogue

str 180

all stat 32

critical rate 600

pierce damage 1205

rogue skill +1

Vaivo 1: get buff after knife throwing (10s): use normal attack to throw up to 3 more knives (knife throwing % x 0.6 damage per hit). After you throw the last dagger, get  buff: +30% damage.

Vaivo 4: backstab final damage +100%

 

Dagger - clown

str 180

all stat 32

critical rate 593

physical crit attack 1548

clown skills +1

Vaivo 1:  after climax,  throw  extra  daggers  after  pocket knife  (1 pocket knife = 1 extra dagger,  damage:  climax total % x 0.25  per  dagger, max 10 daggers, max 10 targets).

Vaivo 2:  fatal roulette final damage +100%

 

Dagger - attack all

str, int 198

all stat 32

critical rate 638

accuracy 638

Damage vs plant, beast, devil, mutant, insect 2070

 

Spear - retiarius

str 176

all stat 32

physical crit attack 1664

attack vs leather 1185

retiarius skill +1

Vaivo 1: first overheat of trident finish: apply level 7 rete debuff.

Vaivo level 4: blandir cadena cooldown -25s

 

Spear - hoplite

str 171

all stat 32

critical rate 600

pierce damage 1198

hoplite skills +1

spear throw skill +2

Vaivo 1: unmounted spear throw = get buff (10s): normal attacks will throw spears (single target, spear throw% x 0.5 damage per hit).

Vaivo 4: stabbing final damage +100%

 

Big spear - dragoon

str 268

all stat 32

critical rate 895

boss damage 1755

dragoon skills +1

Vaivo 1: dragoon helmet ON = +40% damage vs boss & large. Dethrone extra debuff vs boss: boss deals -15% damage (5s).

Vaivo 4: dragon fall deals +4 hits (dragon fall% x 0.4 per hit, max 10 targets).

 

Big spear - lancer

str 264

all stat 32

critical rate 900

damage vs medium 1800

quintain +3

Vaivo 1: auto-cast quintain   after  crush  (no overheat cost, no sp cost).

Vaivo 4: joust cooldown -10s,  joust deals +1 hit (joust% x 0.5 damage, max 10 targets).

 

Big spear - cata

AoE +5

str 260

all stat 32

physical crit attack 2081

movespeed +3

cata skills +1

Rush skill size & range +100%

Vaivo 1:  after  Rush  finishes,  deal  x2  extra  hits  (24'000% per hit, AoE = 20). Extra hits are not affected by casting buff or channel buffs.

Vaivo 4: doom spike  final damage +100% 

 

Rapier - fencer

str 160

all stat 32

critical rate 593

pierce damage 1198

fencer skills +1

Vaivo 1: sept etoiles cooldown -5s, fleche cooldown -10s.

Vaivo 4:  balestra  fente   deals  +10 hits  (balestra%  x 0.1  per  hit,  max  10 targets)

 

Rapier - matador

str 160

all stat 32

critical rate 598

physical crit attack 1488

Ole cooldown -10s

capote cooldown -10s

Vaivo 1: apply aura (5s, max 3 stacks) after Ole or Capote:  aura  applies  debuff vs  Bosses  when they attack  (= -1 aura stack). 

Debuff: -4 movespeed for boss, you take -12% damage from boss, and  deals  damage per 1s  (paso doble% x 0.2  damage  per  1s,  10s duration,  max  3 stacks).

Vaivo 4: faena final damage +100%

 

Vaivora shield - anti

CON 158

all stat 32

critical resist 660

block 660

resist vs medium 2070

max block +2%

Vaivo 1: give buff to nearby partymembers: -10% damage from magic circle & damage-over-time-area skills,  -10% damage from 'devil or insect'.

After you block: buff's effects are  x2  (3s  duration).

Vaivo 4: none

 

Vaivora shield - attack all

STR, INT 198

All stats 32

critical rate 638

Accuracy 638

Damage vs plant, beast, devil, mutant, insect 2070

 

Bow - fletcher

AoE +3

str 264

all stat 32

critical rate 883

barbed arrow +3

bodkin +3

barbed arrow damage +100%

Vaivo 1: barbed arrow's critical rate x1.3, barbed arrow always deals 5 hits (vs all enemies).

Vaivo 4: bodkin point deals +1 hit  (bodkin% x 0.5 damage, 1 target): applies 10s fire (burn) debuff. Bodkin burn debuff: (bodkin% x 0.15) damage per 1s.

 

Bow - mergen

AoE +3

str 264

all stat 32

attack vs plant 1790

attack vs mutant 1790

arrow rain +2

arrow rain cooldown -20s

Vaivo 1: arrow rain deals 6 extra hits (20 enemies)

Vaivo 4:  spread shot cooldown -10s

 

Crossbow - arbalester

str 164

all stat 32

attack vs medium 1198

guided shot +3

Vaivo 1: after guided shot vs enemy: apply debuff (5s). Debuff: 20% chance to shoot x2 extra arrows during crossbow-skills (extra arrow = homing arrow).

Vaivo 4: dead zone deals x2 hits.

 

Crossbow - quarrel shooter

str 180

all stat 32

critical rate 598

physical crit attack 1355

quarrel skills +1

Vaivo 1: new skill added = explosive cluster shot: 1s casting, cooldown 15s, targets: 30, damage: teardown% x 1.5 (needs level 1 teardown skill).

Vaivo 4:  block and shoot skill  deals   x2  hits  ( = 20 hits  instead of  10).

 

Cannon - cannon

AoE +3

maximum attack +2154

str 269

all stat 32

cannon shot +3

explosion (matross) +3

Vaivo 1: gain 3s buff after  'cannon blast, cannon barrage, explosion': knock immunity, -30% damage received, and  'cannon shot'  deals  +100% damage.

Vaivo 4:  vs  enemies  inside  'smoke grenade':  apply  airburst  (1 hit, AoE 20)   after  each  cannon skill. Airbust damage = same as cannon shot %.

 

Cannon - matross

str 270

all stat 32

critical rate 895

physical crit attack 2081

explosion +3

Vaivo 1:  explosion skill  deals  +5 hits  vs  1 target  (per hit:  explosion%  x 0.3 damage).

Vaivo 4: crouching strike  cooldown -5s

 

Musket - arquebusier

str 266

all stat 32

critical rate 895

accuracy 900

arquebusier skills +1

Vaivo 1:  precision fire  deals  x2  hits   (10 hits  instead of  5),   and  'clean hit buff'  can go to 10 stacks  (instead of 5 stacks max).

Vaivo 4:  pinpoint fire  final damage +100%

 

Musket - tiger hunter

AoE +3

str 269

all stat 32

critical rate 895

tiger skills +1

Piercing shot cooldown -10s

Piercing shot AoE +10

Piercing shot size & range +100%

Vaivo 1: rapid fire  splashes damage:  hits  +10  enemies

Vaivo 4: rapid fire  cooldown  -10s

 

Musket - musket

Max attack +1240

str 240

all stat 32

block break 900

headshot +3

snipe +1

Vaivo 1: snipe deals bonus damage:  (your block break - enemy's block) x 0.1% bonus damage, max +100%.

Vaivo 4:  during sniper serenity:  move  2s   to  get  'invisible buff (2s)',    and  get  -2s  cooldown  for  headshot & snipe.

 

Pistol - sheriff

str 172

all stat 32

critical rate 598

physical crit attack 1634

sheriff skills +1

Westraid cooldown -25s

Vaivo 1:  get  3x stack  every  5s.  At  10 stacks:  use  'westraid skill'  to  reset  cooldowns   of   peacemaker & aiming shot.

Vaivo 4:  fanning final damage +100%

 

Pistol - bulletmarker

str, dex 177

all stat 32

critical rate 600

RIP +3

RIP cooldown -10s

Mozambique cooldown -10s

Vaivo 1:  RIP  applies  'freezing bullet'  effects

Vaivo 4:  get (+1 outrage stack per 1 overheat stack)  (max  30  outrage stacks).

 

Pistol - reiter

str, dex 172

all stat 32

sp recovery 181

additional damage 1815

Vaivo 1:  limacon normal-pistol attack  +200%  damage,  and  limacon attack speed +40%.

Vaivo 4:  attack  speed  +20%  (total:  +60%  attack speed during limacon).

 

Mace - priest

SPR 179

all stat 32

sp 1198

sp recovery 593

mass heal +1

Vaivo 1: consume  all  heal-overload-stacks  and  cast  mass heal     to  reduce  mass heal's  cooldown  (1 stack = -1s).

Vaivo 2: after  mass heal,   healing  wave  x4 around  your character (applies same effects as  'heal',  1x  wave  per  3s).

 

Mace - chaplain

AoE +5

str, dex, int, spr 145

all stat +32

additional damage 1815

Vaivo 1:  binatio% increases  based  on  your  additional  damage  (additional damage  x  0.02,  max  +100% at  50'000 additional damage).

During binatio buff:  normal  attack  range   x2.

Vaivo 4:  aspergillum  skill factor%  x1.3

 

Big Mace  - plague doctor

int 267

all stat 32

critical rate 895

magic crit attack 1875

incineration +3

pandemic size & range +60%

Vaivo 1:  pandemic  applies  black poison & incineration. Pandemic's  buff  applies  +30%  magic damage  buff  per  debuff stack  (instead of  +20%, max 5 stacks).

Pandemic applies 4s  'immobile'  debuff. If you change weapon,  all  debuffs  disappear.

Pandemic  ignores  pandemic skill levels  completely  and  always  hits  20  targets  (so take level 1 pandemic).

Vaivo 4:  black poison  final  damage  +100%

 

Big mace - inquisitor

str 267

all stat 32

critical rate 895

damage vs plate 1800

god smash +3

god smash size & range +100%

god smash deals  x2  hits  (2 hits  instead of  1)

Vaivo 1: god smash applies  +1 stack  (8s duration, max 3 stacks). At 3 stacks:  you take -50%  magic damage  and  your  character  becomes  bigger (5s). Use breast ripper to  consume  all stacks  (+30%  damage  for  breast ripper).

Vaivo 4:  breast  ripper  cooldown  -25s

 

Big mace - crusader

int, spr 267

con 212

all stat 32

crusader skills +1

Vaivo 1:  holy smash cooldown -5s,  condemn cooldown -10s.

Vaivo 4:  sacred  applies  30s  buff:  holy  smash  deals  +1  hit  (damage = %  of  single-sacred  hit  x1.6, unaffected by dalia set,  max  10 targets).

 

Big mace - exorcist

int 267

all stat 32

critical rate 895

magic crit attack 1875

katadikazo +2

Vaivo 1:  katadikazo  applies  20s  buff area:  deal +20%  fire  and  holy  damage  inside the area. 

After 20s,  giant  spear  drops  (neutral magic damage, 1  hit,  katadikazo%  x  2,   max  20  targets).

Buff area  disappears  faster  (and spear drops faster):  -1s  area  x  each  holy skill or fire skill.

Vaivo 4:  rubric  final  damage  +100%

 

Big mace - Sadhu

int 259

all stat 32

critical rate 900

magic crit attack 1911

sadhu skills +1

Vaivo 1:  sadhu  spirit  stacks  maximum +1  (6 instead of 5).  Each  sadhu  skill  consumes  max  2  stacks  (instead of all stacks). All sadhu skills are buffed:

astral explosion: +75% damage,

vashita siddhi: 7.5s stun,

possession: +150% damage.

Vaivo 4:  vashita siddhi  deals  2 hits   (instead  of  1).

 

Trinket - attack all

str, int 98

all stat 32

critical rate 319

accuracy 319

attack vs plant, beast, devil, mutant, insect 2070

 

Rod - chrono

int 180

spr 179

all stat 32

critical rate 590

quick casting +2

Vaivo 1:  damage  buff:  3.5%  x  quickcast level
Time forward  affects  +2  skills.

Vaivo 4:  'slow skill'  inflicts  damage  (slow level  x  1200%,  1 hit,  max  10 targets,  silence debuff: 2s). When slow is on cooldown:  slow's  cooldown  is  faster by:  (casting  time   x  each finished  'casting time skill')  (applies to all skills, all classes). For example, a 2s casting skill    makes   slow's  cooldown  2s  faster.

 

Rod - sorcerer

Magic attack +714

int 169

spr 181

all stat 32

sorcerer skills +1

Vaivo 1:  evocation = summon your  second demon  which will spam  all skills  (can't be mounted, duration 10s).

Vaivo 4:  evocation  cooldown  -10s.

 

Rod - cryomancer

int 169

all stat 32

critical rate 593

ice damage +2281

ice pike +3

Vaivo 1:  gain  +1  stack  frozen wind  x  frozen enemies (max 30 stacks, 30s duration). Shoot  frozen wind  with normal attack (uses all stacks, ice magic):, damage =  ice pike% +  (ice pike% x frozen wind stacks x 0.07),  AoE = 20,  1 hit. At  30 stacks:  frozen wind deals  +100% damage and  freezes  for  4s.

Vaivo 4:  ice  blast  deals  x2  hits 

 

Rod - runecaster

int 179

all stat 32

critical rate 593

magic crit attack 1548

rune skills +1

Vaivo 1:  runecaster's  casting  buff  max  stacks to 5  (20%  runecaster skill damage per stack).  At  5 stacks:  use  rock-rune  without cooldown (cost: -3 stacks).

Vaivo 4:  justice-rune  cooldown  -15s

 

Staff - bokor

int 254

all stat 32

critical rate 895

dark damage 1800

damballa +1

Vaivo 1:  damballa  applies  5s  debuff,  and  during debuff:

+double dark power  stacks  (+2 instead of +1 per  stack).

After  5s:  deal  x4  hit  damage  (damballa%  x  0.75  per  hit).

+20%  damage  per  bokor  debuff  (max 3 debuffs, +60%).

Vaivo 4:  effigy  final  damage  +100%

 

Staff - psychokino

int 235

all stat 32

critical rate 900

psychokinesis damage 1800

psychic pressure +1

Vaivo 1:  gravity  pole  deals  bonus  hits:  1x per  0.5s  (gravity pole%   x 0.5  per  hit,  not  affected by dalia set).  When gravity pole finishes,  deal  gravity pole% x 10 damage (1 hit, max 20 targets).

Vaivo 4:  psychic pressure  deals  x2  hits  (instead  of  1 hit)

 

Staff - pyromancer

int, spr 236

all stat 32

critical rate 900

fire pillar +2

fire pillar damage +100%

Vaivo 1:  fire  pillar   drops  random  small meteors  every  0.5s  (same damage as fire pillar).

Vaivo 4:  flame ground  final damage +100%

 

Staff - shadowmancer

int 267

all stat 32

magic critical attack 2178

damage vs cloth 1800

shadow thorns +2

shadow thorns  deals  x2  hits 

shadow thorns  cooldown -5s

Vaivo 1:  shadow  thorns  splashes  damage  to hit  5  targets.

Vaivo 4:  shadow  condensation  cooldown  -15s

 

Staff - terramancer

int 242

all stat 32

critical rate 832

earth damage 1609

stone shower +2

Vaivo 1:  auto-cast  stone shower (no cooldown, no sp cost)    when  sandblast  crits  (if  crit fails,  you have 15% to cast stone shower).

Vaivo 4:  horned golem  x2  hits  (instead  of  1 hit)


Crown - Relic 


Crown is reward from episode 13 final quest.
Crown can go to level 20,  gives  +10  all stat per level  (max +200 all stats).

 

Crown can take x3 gem types:  1x cyan,  1x  magenta,  1x black. You can only upgrade 1 gem per  type! If you have 2 gems, you must  transfer  gem levels (= lose old gem). 


Cyan gems:  apply special  activation effects  (need to charge crown with  Ektonite from giltine raid to use effects). 

Goddess grade cyan:


Legend Grade cyan:






Magenta gems: double special stats.

Goddess

Legend (trash)

 

Hybrid trash gem:
Physical attack +1000 per level

Magic attack +1000 per level

Physical DPS top gem:

Physical attack +4000 per level

Physical final damage +2% per level

Physical DPS gem:
Physical attack +3000 per level

Physical final damage +1.5% per level

Magic DPS top gem:

Magic attack +4000 per level

Magic final damage +2% per level

Magic DPS gem:

Magic attack +3000 per level

Magic final damage +1.5% per level

Healer's top gem:

Physical & magic DEF +12'000 per level

HP +12'000 per level

Healer's gem:

Physical & magic DEF +4500 per level

HP +9000 per level

 

Black gems: increase special stats:

Goddess per gem level

Legend (trash) per gem level

Healing +360

Healing +156

HP recovery +426

HP recovery +152

SP recovery +98

SP recovery +72

SP +326

SP +252

Attack vs insect +992

Attack vs insect +762

Attack vs devil +992

Attack vs devil +762

Attack vs beast +992

Attack vs beast +762

Attack vs mutant +992

Attack vs mutant +762

Attack vs plant +992

Attack vs plant +762

Fire magic +664

Fire magic +510

Ice magic +664

Ice magic +510

Lightning magic +664

Lightning magic +510

Earth magic +664

Earth magic +510

Poison magic +664

Poison magic +510

Neutral magic +664

Neutral magic +510

Holy magic +664

Holy magic +510

Dark magic +664

Dark magic +510

Bow damage +664

Bow damage +510

Gun damage +664

Gun damage +510

Cannon damage +664

Cannon damage +510

Slash damage +664

Slash damage +510

Strike damage +664

Strike damage +510

Pierce damage +664

Pierce damage +510

Additional damage +1246

Additional damage +890

 

 

Gem level  cannot  be higher than  (Crown level / 2)!  Crown's max level = 20,  and  gem's  max level = 10.

Get gems from relic-gem cube (like from new solo weekly boss reward).


New Art selection interface