Entry Equipment Endgame:
-challenge mode stage 6-7-8-9-10,
Weapon +16 minimum. Armour +11 minimum.
Boruta seal level 3 minimum.
Max Stat/Part
|
Attack
|
Ability
|
Support
|
|
Attack vs Type
|
Add. Damage
|
Stat
|
Critical Rate, dodge, block
|
|
Armor
|
530
|
794
|
80
|
265
|
Shield/Sub/
One-handed |
993
|
1489
|
149
|
497
|
Trinket
|
497
|
745
|
75
|
249
|
Two-handed
|
1489
|
2233
|
224
|
745
|
Recommended values (skiaclipse varna starter set):
Attack vs type/damage resist vs type, armour: >450.
Stats, 1-handed item: >130.
Attack vs type/damage resist vs type, 1-handed item: >900.
Attack vs type, 2-handed item: >1300.
Random ichor armour & 1-handed weapon:
Option |
Physical |
Magical |
Healer |
1 |
STR |
INT |
SPR |
2 |
Critical Rate |
Critical Rate |
CON |
3 |
CON |
CON |
Block |
4 |
DEX or
dodge or
block (shield) or attack vs type: [mutant/insect/beast] |
SPR or
dodge or
block (shield) or attack vs type: [mutant/insect/beast] |
Dodge or 'damage resistance vs medium' |
Viable to dodge with full-dodge build (1500+ dodge): challenge mode, challenge mode hard, challenge mode boss, dungeon, raid: casual, skiaclipse legend raid, misrus, hunting grounds, collapsing dimension, some weekly bosses.
Impossible to dodge without extra dodge buffs or accuracy debuffs: moringponia legend (hard mode), unique white witch raid, legend white witch raid (easy, normal, hard), weekly boss with accuracy passive. These bosses have 4000+ accuracy.
Has viable PvE extra dodge buffs or accuracy debuffs:
Scout |
Warrior |
Archer |
Scout (free step) |
|
|
-shield warrior build: murmillo, rodelero, peltasta (special block passive).
-beast is best if you are still farming skiaclipse or misrus. Good vs skiaclipse fieldboss too. Bonus for challenge mode: jungers, skidas, final path, rinkmas maps have beast mobs.
Level |
Art Page |
Nucle Powder |
Sierra Stone |
Blessed Gem |
2 |
1 |
16 000 |
1 |
1 |
3 |
4 |
54 000 |
1 |
12 |
4 |
16 |
128 000 |
4 |
48 |
5 |
35 |
250 000 |
10 |
100 |
6 |
39 |
288 000 |
11 |
112 |
7 |
50 |
392 000 |
14 |
144 |
8 |
67 |
512 000 |
19 |
192 |
9 |
89 |
648 000 |
25 |
200 |
10 |
112 |
800 000 |
32 |
200 |
Accessory: upgrade baby karaliene -> moringponia karaliene -> lucifer karaliene (farm lucifer karaliene materials at Telharsha video <<click )
Nowadays most players use punishment ark because it is superior (higher % chance). Some players use storm ark for aoE.
Wizard: punishment ark (purple star) for dark wizard. Onymoji build: purple star. AoE pyro-ele-tao: red star.
Summoner: karaliene summoner set, smugis set.
Reiter: gale ark.
B. filling cards: velpede card (chance for bonus movespeed), stone whale (chance to reduce damage taken), tutu (+10% maximum weight per card).
These cardnames refer to the legend types!
DPS, vs mutants (witch raid, challenge mode, telharsha): white witch card.
DPS, vs insect (moringponia raid, moring fieldboss): skiaclipse card.
Healer: velcoffer card, rexipher card or zaura card.
Sorcerer beginner: necroventer (boss), netherbovine (AoE), gorkas (AoE), froster lord (boss/AoE), marnox (boss/AoE).
Cards at 1 star are enough (doesn't scale).
Necromancer: any plant, mutant, beast card.
Wugushi: no card or moringponia or tantalizer card (big effect). Card at 1 star is enough.
Replace with skillgems for endgame.
Weapon: red gem (physical attack) for physical DPS and blue gem (magical attack) for magic DPS. Some builds have good scaling skillgems (low cooldown + high damage skill) on weapon, like fencer's fleche skillgem. Viable to swap 1 red gem for fleche gem.
Vaivora rod wicked desire (sorcerer all skill +1, sorcerer evocation special effect): important playstyle for endgame summoners. Cast evocation with rod and then swap to staff.
Skiaclipse rod (+1 skeleton for necromancer, recommended), summon the extra skeleton and swap.
Skiaclipse staff (warlock invocation, optional): possible to use this to cast boosted invocation spirits, then swap.
Masinios crossbow or grand cross (quarrel shooter all skill +2, recommended): cast block buff and swap.
Asio bow (summons bunny for AoE attack ratio, optional): possible to use and swap.
Does not work with swap:
-vaivora crossbow extra arrow
-rangda vaivora
-vaivora katadikazo two handed mace
Enchant jewel, DPS:
Awakening for healer: HP > block, dodge, critical resistance.
Gloves, physical: skiaclipse (+2 Area attack ratio).
>>>click part 2 and Pbeta guide click<<
Endgame legend level 440 items - choices:
Legend
name |
Fixed
ichor |
Random
ichor |
Item
effects for specific content |
(Plate) Savinose disnai - normal field, challenge, challenge hard, collapsing dimension bonus |
Yes |
NO |
Per
item: +25%
damage +100
looting chance -12.5% boss damage 4
set effect: +3 movespeed |
(Leather) Savinose disnai - normal field, challenge, challenge hard,
collapsing dimension bonus |
Yes |
NO |
Per
item: +25%
damage +100
looting chance -12.5% boss damage 4
set effect: +3 movespeed |
(Cloth) Savinose
disnai - normal field, challenge, challenge hard, collapsing dimension bonus |
Yes |
NO |
Per
item: +5% healing -5% damage taken +100 looting chance -12.5% boss damage 4 set effect: +3 movespeed |
(Plate)
Legenda Set - raid boss & weekly boss bonus |
Yes |
Yes |
Per
item: +15%
damage -7.5%
damage received 4
set effect: +5 movespeed |
(Leather)
Legenda Set - raid & weekly boss bonus |
Yes |
Yes |
Per
item: +25%
damage -3.75%
damage received |
(Cloth)
Legenda Set - raid boss & weekly boss bonus |
Yes |
Yes |
Per
item: +5%
healing -7.5%
damage received |
Level
440 PvP set - Team Battle & Mine battle |
Yes |
Yes |
No
effect outside Team battle & Mine battle (useless for PvE, useless at
Guild Wars) |
Savinose disnai, how to craft: blacksmith Terry at Fedimian.
-Weapon: 16x brikinite, 40x magic stone
-Armour: 8x brikinite, 20x magic stone
1 brikinite = 20 brikinite fragments. Brikinite fragments drop at challenge mode hard! Challenge chance for drop:
Stage 3: 1 fragment
Stage 4: 1 fragment + 50% chance for 1 extra
Stage 5: 2 fragments
Savinose disnai has higher stats than fixed ichors level 440. For example, savinose disnai armour can get +84 CON instead of +80 CON.
Full stat list disnai:
armor: stat (green) 84 max, critical-dodge (purple) 277, critical resist (blue) 277
2-handed weapon: stat (green) 234 max, critical 799, critical resist 779, attack vs type (red) / defense vs type (blue) 1558
Trinket: stat 78, critical-dodge (purple) 260, critical resist 260, attack vs type (red) / offset (blue) 520
1-handed: stat (green) 156, critical-dodge (purple) 520, critical resist 520, HP recovery 520, SP recovery 156, attack vs type (red) / defense vs type (blue) 1039
Legenda, how to craft: blacksmith Terry.
-Weapon: 2x brikinite, 24x glacier witch's heart, 40x magic stone
-Armour: 1x brikinite, 12x glacier witch's heart, 20x magic stone
Glacier witch's heart drops at legend witch raid!
Witch easy = 2 hearts,
witch normal = 3 hearts and a chance to get crafted items,
witch hard = 4 hearts and a chance to get crafted items [with max potential & +11 anvil].
Witch legend is available for level 450 (max 3x entry per week).
----Legend witch guide video <<<click
Summary of important attacks:
The 'Level 440 PvP set - Team Battle & Mine battle' only requires 1x witch heart per item. Upgrade cost is lowered by 90%.
New legend weapons (including two-handed) and trinkets have 3 sockets for gems. New weapon is highly recommended! High attack power. How to keep ataka or smugis effect: use 5x varna items + 1x new legend weapon. 5 piece varna = set effect.
Swap to new legend set when you have the full set. No full set = no set effect! Better keep [5-piece-varna + 1x new legend weapon] for smugis/ataka set effect until you have fully completed the new legend set.
Legend crafting video click<<<
Fixed armour ichors - endgame:
Item set |
Per item, stats: |
Special effect: |
Rumpel (demon) reckless gambler 'owl set' |
+84 INT, STR +60 CON +277 critical rate +544 critical attack |
Per item: +3% damage bonus * installations (max +60%) [with full set: need 5 installations] -vakarine statue doesn't count -stacking the same installation doesn't count (like multiple owl
statues) |
Ziburinas (demon) Overlord 'buff set' |
+84 INT, STR +60 CON +277 critical rate +554 critical attack |
Per item: +30% damage [max +120%], after casting the skills: gungho,
concentration, magic shield, guardian saint, double attack. Duration: 30s. |
Kartas (demon) imperator 'summon set' |
+84 INT, SPR +60 CON +277 critical rate +544 critical attack |
Per item: +1.875% damage bonus * summons (max +60%) [with full set: need 8 summons] |
Austeja (goddess) Dvine enigma 'healer set' |
+84 SPR +60 CON +593 SP +89 SP recovery |
Per item: +7.5% healing [max +30%] +1 movespeed [max +4] |
Vakarine (goddess) midnight baptism 'shield set' |
+84 STR +60 CON +277 critical rate +554 critical attack +274 block |
Per item: +100% damage for shield-skills after blocking [max +400%]. Duration: 3s. -5% cooldown for shield-skills [max -20%] |
Zemyna (goddess) Saint oasis 'reiter set' |
+84 STR, DEX +60 CON +277 critical rate +544 critical attack |
Per item: +20% [damage for basic attacks](limacon, double punch) after using damage skills [max 5 stacks], [max +400%]. Duration:
15s. Casting the same skill continuously doesn't
give stacks. |
Dalia (goddess) infinity blessing 'channel set' |
+84 INT, STR +60 CON +277 critical rate +544 critical attack |
Per item: +100% damage for channeled skills [max +400%] -5% damage during channeling [max -20%] -5% cooldown for channeled skills [max -20%] |
Gabija (goddess) holy flame 'casting set' |
+84 INT, STR +60 CON +277 critical rate +544 critical attack |
Per item: +50% damage for casting-time-skills [max +200%] -5% damage during casting [max -20%] -5% cooldown for casting-time-skills [max -20%] Only half the damage boost is given when the caster is interrupted or when the cast is not fully charged. |
These ichors are available for varna equipment too. Think carefully and pick the correct ichor for your build. For example, this reiter video <<< click
Casting skills (Gabija set):
Highlander: catar stroke
Dragoon: dragontooth Art version
Lancer: joust Art version
Cryomancer: snow rolling, frost pillar, ice blast attribute
Elementalist: electrocute, hail, meteor
Warlock: demon scratch
Runecaster: rune of ice, rune of destruction, rune of justice, rune of rock
Onmyoji: greenwood, white tiger, water shikigami, toyou
Terramancer: implosion, horned golem
Sapper: punji stake
Ranger: spiral arrow Art version
Cannoneer: siege burst
Paladin: demolition
Kabbalist: merkabah
Exorcist: katadikazo
Casting skills with interrupt/not fully charged (Gabija set):
Peltasta: shield lob
Wizard: energy bolt
Pyromancer: fireball
Cryomancer: ice bolt
Alchemist: alchemist missile
Sage: dimension compression
Taoist: divine punishment
Terramancer: sandblast
Sheriff: aiming shot
Quarrel shooter: rapid fire
Mergen: homing arrow
Tiger hunter: piercing shot
Sadhu: possession
Monk: energy blast
Channel skills (Dalia set):
Hoplite: stabbing
Barbarian: pouncing
Rodelero: slithering
Cataphract: rush
Highlander: skyliner
Pyromancer: hell breath
Psychokino: psychic pressure, gravity pole
Featherfoot: bloodsucking, kurdaitcha
Onmyoji: ying yang harmony
Terramancer: rolling stone
Runecaster: rune of justice Art version
Arbalester: shining burst
Mergen: downfall Art version
Fletcher: explosive arrow (divine machine)
Inquisitor: breast ripper
Exorcist: rubric
Crusader: sacred
Monk: double punch, energy blast
Arditi: taglio
Sheriff: fanning
Skills which do NOT give stacks (Zemyna set):
Pardoner: discerning evil
Druid: vinethorn
Inquisitor: iron maiden
Zealot: immolation, fanatic illusion
Exorcist: koinonia
Rangda: luka (DoT), kutukan (DoT), rawa
Assassin: behead (DoT)
Linker: electric shock
Hunter: coursing, retrieve
Wugushi: wugong gu, jincan gu, latent venom
Fletcher: broadhead (DoT), magic arrow
Mergen: down fall
Blossom Blader: control sword
Featherfoot: bloodsucking, bloodbath
Shield skills:
Pelta: all offensive skills
Rode: all skills except montano
Murmillo: all skills except headbutt
Prepare materials to craft arkenium: x20 art book pages, x20 goddess gem, x10 practonium, x1 arkstone fragment. Arkstone fragments drop from goddess casino event after a fieldboss dies. Demon and goddess recipes need 1x arkenium + 1x recipe.
Farming demon ichors: challenge mode (hard) or Fedimian casino for fragments! 10 fragments -> recipe. Casino video click<<<
Farming goddess ichors: challenge mode hard for fragments. Each map: '1' special goddess fragment (6 colours total). Collect x2 of every colour -> recipe. Every day, a challenge mode hard portal opens on 1 map. On Saturday & Sunday: all maps are opened.
To enter challenge mode hard: tickets from sage NPC at West junker road (3 portal scroll = 1 ticket). Or from the coin shop (mercenary badge shop): 3000 coins for 1 ticket (1x daily).
New rules for challenge, dimension, weekly boss, raids: vs boss / elite mobs =
max -15% critical resistance,
max -15% def,
max 15% def penetration,
max -15% damage debuff,
all instant-kills (turn undead) and skill scrolls disabled.
To get (more) rewards from challenge hard: craft hard-token. Hard-token = x3 hard-tickets. Recipe at sage NPC, junkers road.
Challenge hard short show video click <<<
Never bring trash builds or weak gear players! Mobs will have higher HP and become more difficult with more players.
Challenge hard endscreen:
-Goddess fragment (map-specific)
-Vaivora powder (level 2) [used to upgrade vaivora ichors]
Per stage, drop chance of vaivora powder:
Stage 1: 10%,
2: 15%,
3: 25%
4: 50%,
5: 80%
Use 2x the same vaivora weapon + 20x vaivora powder to upgrade the vaivora item (for ichor). Vaivora ichor upgrade video click <<<
Upgraded vaivora items get +10% stats per level (excludes 'bonus damage vs type' stats, and +16 all stats per level. Special effects are not affected.
-vaivora weapons, blessed shard, powder, ...
Image shows an example of drops: vaivora powder, goddess fragment, blessed shards, random amount:
More challenge hard videos click <<Endgame set effects:
Weapons: x25 pamoka,
armour: x12 pamoka.
Some sets can only be used at PvP and some can only be used at PvE. It is possible to mix legenda items and disnai items to get set effects.
Want to keep ataka or smugis? --> 5x skiaclipse varna items + 1x new legend weapon (higher attack). 5 piece varna = set effect.
New legend weapons and trinkets have 3 sockets each, including two-handed weapons.
Set (PvE or PvP) |
3, 4, 5 piece effect |
6 piece effect |
Dragon Power 1
|
사우크 PVE
|
3 : +140 STR, INT 4 : +80
CON 5 : +580 physical attack, magical attack
|
new skill: Sauq Stuns nearby enemies for 1s. Deals damage: 10'660% (1 hit), AoE attack ratio: 30 Self-buff: for 7s, damage +150% Cooldown: 20s
|
Damage buff +3s duration |
스비어티
PvE
|
3 : +80 CON 4 : +10
AoE DEF, +445 block 5 : -10% damage received from
bosses
|
new
skill: Svieoti Move
(-15 speed) and channel for max 20s: +aggro
enemies (more enemies than normal) +party
buff: -30% physical damage taken +party
buff: +100% damage +become immune to removable debuffs Cooldown: 80s |
Damage
bonus becomes +150% |
리데티 PvE&PvP |
3 : +140 SPR 4 :
+3 movespeed 5 +290 SP recovery, +1930 SP, +1200 healing
|
new
skill: Lideti Select
1 party-member: -Teleport
this player in front of you (300 range) Heals
this player: 1200% Can
be used on debuffed party-members. Cooldown:
40s If used on yourself: heal 1200% (no teleport) |
Cooldown
-10s |
에제라 PvP |
3 : +80
CON 4 +445
critical resistance 5 :
PVP damage -10%, +3 movement speed
|
new skill: Ejela Become
immune to debuffs and remove [slow], [bind], [arrest] debuffs. Debuff
immunity duration: 25s Cooldown: 100s Per resisted debuff, self-buff: +20% damage, +20% healing [max x5]. Attacks apply debuff vs targets within 100 range: -20% physical & magical damage
|
Duration
+10s |
카리스 PvP |
3 : +140 STR, INT 4 : +80 CON 5 : +445 accuracy, block
penetration
|
new skill: Kalis Self-buff
(duration 30s, 120s cooldown): Self-heal
for 20% of max HP (1x) +100%
damage +5
movespeed Cooldown
resets when you kill a player |
Damage
bonus becomes +150% |
발린타
PvE
|
3 : +140 STR, INT 4 : +80
CON 5 +580 physical and magic attack
|
new effect: Valinta Passive-Self-buff (duration infinite): +50% damage (infinite) Strike, pierce, slash attacks: self-heal for 0.2*HP-recovery (2s cooldown) Other attacks: self-heal for 0.1*HP-recovery (2s cooldown) |
Damage
bonus becomes +75% |