KTOS PvE equipment (Update for 64 bit patch - Episode 12) [outdated after 1, 2021]



Entry Equipment Endgame:
Entry equipment for:
-challenge mode stage 6-7-8-9-10,
-challenge mode hard stage 4-5,
-dimension collapse stage 10-11,
-moringponia legend hard,
-unique witch raid,
-legend witch raid,
= skiaclipse varna full set. DPS: leather,  healer: cloth. 
Weapon +16 minimum. Armour +11 minimum.
Boruta seal level 3 minimum.
Trade skiaclipse feathers for skiaclipse varna items at blacksmith Terry at fedimian city. Refer to skiaclipse legend guide click<<<


Random ichor option selection:
Visit blacksmith Terry to make ichors (Fedimian city).
Max stats for random ichors (level 430): 
Max Stat/Part
Attack
Ability
Support
Attack vs Type
Add. Damage
Stat
Critical Rate, dodge, block
Armor
530
794
80
265
Shield/Sub/
One-handed
993
1489
149
497
Trinket
497
745
75
249
Two-handed
1489
2233
224
745

Recommended values (skiaclipse varna starter set):
Stats (CON, INT, SPR, STR, DEX), armour: >75.
Attack vs type/damage resist vs type, armour: >450.
Critical rate/block, armour: >230.

Stats, 1-handed item: >130.
Attack vs type/damage resist vs type, 1-handed item: >900.
Critical rate/block, 1-handed: >420. 

Stats, 2-handed item: >200.
Stats, trinket: >65.
Attack vs type, 2-handed item: >1300.
Critical rate/critical resistance, 2-handed item: >700.

Random ichor armour & 1-handed weapon:

 Option

 Physical

 Magical

 Healer

 1

 STR

 INT

 SPR

 2

 Critical  Rate

 Critical  Rate

 CON

 3

 CON

 CON

 Block
 Only on shield: critical resistance

 4

 DEX

or dodge

or block (shield)

or attack vs type: [mutant/insect/beast]

 SPR

or dodge

or block (shield)

or attack vs type: [mutant/insect/beast]

 Dodge or 

'damage resistance 

vs medium' 


Dodge build:
Dodge = -100% damage. Dodge happens before block.
Viable to dodge with full-dodge build (1500+ dodge): 
challenge mode, challenge mode hard, challenge mode boss, dungeon, raid: casual, skiaclipse legend raid, misrus, hunting grounds, collapsing dimension, some weekly bosses.

Impossible to dodge without extra dodge buffs or accuracy debuffs: moringponia legend (hard mode), unique white witch raid, legend white witch raid (easy, normal, hard), weekly boss with accuracy passive. These bosses have 4000+ accuracy.
 
Has viable PvE extra dodge buffs or accuracy debuffs:

Scout

Warrior

Archer

Scout (free step)
Assassin (hasisas)
Outlaw (bully, sand)
Sheriff (redemption)
Rangda (keletihan)
Rogue (evasion)
Reiter (evasive)


Retiarius
(dagger guard attribute)

 
Archer (swift step, applies to party) 



Bad for dodge build because of dodge penalty: hoplite (finestra), peltasta (high guard), murmillo (cassis crista)

Block - shield build, viable on:
-shield warrior build: murmillo, rodelero, peltasta (special block passive).
-builds which use the special ichor: moringponia shield (double critical rate after blocking). 
-Fencer (passive art allows block with dagger]
Block = -60% damage received. Block chance happens when dodge fails.

Random ichor option 2-Handed Weapons:
Physical:  STR, critical rate, CON, DEX(optional),
 [medium offset or leather offset] or attack vs type: [insect/beast/mutant].
Magic: INT, critical rate, CON, SPR, 
[medium offset or leather offset] or attack vs type: [insect/beast/mutant].

Random ichor trinket: [STR(physical) / INT(magic)],  critical rate

Accuracy: legend witch raid's  bosses have high dodge and  witch has increased dodge through a specific raid mechanic. Some insect bosses dodge many attacks. If your trinket has vaivora-trinket-ichor (accuracy), you don't need this stat. If you have a party with easy-dodge-debuffs, you don't need this stat: priests have monstrance debuff.

Critical resistance: endgame raidbosses have high critical rate. Critical hits deal a lot of damage. Applies to endgame bosses at: moringponia legend (hard), white witch legend (easy, normal, hard). Critical rate = 1000+. To counter this critical rate, some healers use vaivora shield ichor + critical resistance on shield ichors. 

Selection of attack vs type [insect/beast/mutant]: 
-insect is best if you fight moringponia raid or moringponia fieldboss a lot. Bonus for challenge mode: vienibe shelter has insect mobs.
-beast is best if you are still farming skiaclipse or misrus. Good vs skiaclipse fieldboss too. Bonus for challenge mode: jungers, skidas, final path, rinkmas maps have beast mobs.
-mutant is best for witch raid: pbeta and witch are mutants. Good on challenge maps: jungers, vienibe, tvirtumas.

Damage resistance: take your armour type or take medium resistance. Or take both.

Ark, accessory, set selection:
Cube shaped arks remain at max level 7. Star-shaped arks now go to level 10. Upgrade costs: 

Level

Art  Page

Nucle Powder

Sierra Stone

Blessed Gem

2

1

16 000

1

1

3

4

54 000

1

12

4

16

128 000

4

48

5

35

250 000

10

100

6

39

288 000

11

112

7

50

392 000

14

144

8

67

512 000

19

192

9

89

648 000

25

200

10

112

800 000

32

200


Set effects: before switching to new legend 430 set effects! Smugis & ataka should be upgraded to Sauq or Valinta set effect. Valinta is the easiest set to use and the most used. New set effects are mentioned at the end.

Accessory: upgrade baby karaliene -> moringponia karaliene -> lucifer karaliene (farm lucifer karaliene materials at Telharsha video <<click )

Nowadays most players use punishment ark because it is superior (higher % chance). Some players use storm ark for aoE. 

W
izard: punishment ark (purple star) for dark wizard. Onymoji build: purple star. AoE pyro-ele-tao: red star. 
Elemental caster: karaliene triukas set, smugis.
Summoner: karaliene summoner set, smugis set.

Healer:  orange cube (dodge ark if full dodge build), delay ark (green star)  or blue cube (SPR, healing).
Karaliene juoda set or healer set from coin shop, apkrova set effect. 

Cleric, DPS: , karaliene triukas set, smugis set effect.

Accessory set, all physical builds: karaliene pyktis set.

Archer, bow builds, cannoneer builds, musketeer builds: punishment ark (purple star), ataka set effect.

Archer, arbalester build (arba ranger wugu): punishment ark, smugis set effect.  

Warrior: punishment ark (purple star), ataka set effect.

Scout: punishment ark (purple star), smugis set effect.
Reiter: gale ark.

Thunderbolt & Storm ark video
Punishment ark video 
Arkstone dismantle / exchange  video << click


Card:
Card - red choices:
Flying endgame-boss killer: moringponia raid, moringponia fieldboss, unique witch raid, legend witch raid = 3x grinender card (+10% damage vs flying-type per card). Tantalizer, moringponia, pbeta, white witch are flying bosses.

Mutant killer: unique witch raid, legend witch raid, challenge mode on jungers, vienibe, tvirtumas = 3x devilglove card (+10% damage vs mutants per card).

Build with easy bleed (matador, hunter, fletcher, assassin, rangda, ...): 3x prison cutter card (+10% damage vs bleeding per card).

Build with easy poison (plague doctor, druid, wugushi): 3x velnia monkey card (+10% damage vs poisoned per card).

Bleed or poison combo with purple card (works everywhere):
A. 3x prison cutter + (purple) rajapearl (chance to poison).
B. 3x velnia monkey + (purple) biteregina (chance to poison)

Class specific reds:
Dark wizard (easy blind): 3x shadowmancer master card (+10% damage vs blind per card).
Pyro-ele-tao: 3x pyromancer master card (+10% damage vs burn per card).

Classes which need AoE attack ratio for challenge mode: like mergen, warriors =  3x centaurus (+2 AoE attack ratio per card). Wizards and magic clerics don't need this card.

Card - green choices:
Physical DPS: 3x swordsman master card (+40 STR per card).
Magic DPS: 3x wizard master card (+40 INT per card).
Healer: 3x cleric master card (+40 SPR per card).

Card - blue choices:
Always useful: zaura (+10% physical def per card), nuaele (+10% magical def per card).
Full boss build: murmillo master card (-4% boss damage per card).
Healer specific alternative: 3x priest master card (+300 healing per card). Master cards are from the Fedimian casino! >>click video<<

Card - purple choices:
A. wizards, clerics, scouts, archers: at least 1x gazing golem card (pain barrier effect). Warriors have pain barrier buff. Some classes have pain barrier buffs too and do not need this card (chaplain with paraclitus buff, outlaw with bully buff).
B. filling cards: velpede card (chance for bonus movespeed), stone whale (chance to reduce damage taken), tutu (+10% maximum weight per card).
C. farming cards: challenge mode, field farm = magburk (chance to recover SP when killing mutants), other similar cards. Magburk is good for baubas cave, outerwall sewers, level 420+ maps. 

Card - legend choices:
These cardnames refer to the legend types!
DPS, general: marnox card.
DPS, vs bosses: boruta card, unless you have many damage buffs already, then marnox card is better.
DPS, vs beasts (skiaclipse, skiaclipse fieldboss, misrus, challenge mode):  pantorex card.
DPS, vs mutants (witch raid, challenge mode, telharsha): white witch card.
DPS, vs insect (moringponia raid, moring fieldboss): skiaclipse card.
Healer: velcoffer card, rexipher card or zaura card. 
Field farmer: helgasercle (1 star is enough).


Card - sorcerer, necromancer, wugushi:
Sorcerer vs boss: legend ignas x2.
Sorcerer challenge mode: zaura (normal or legend) x2.
Sorcerer beginner: necroventer (boss), netherbovine (AoE), gorkas (AoE), froster lord (boss/AoE), marnox (boss/AoE).
Cards at 1 star are enough (doesn't scale).

Necromancer: any plant, mutant, beast card.

Wugushi: no card or moringponia or tantalizer card (big effect). Card at 1 star is enough.

Gems and booster items: 
Get 100% x 1 skill gem (random) from Fedimian casino's gem box! 
DPS, safe starter choice (cheap):
Gloves and boots = green gem (critical rate)
Top and bottom = yellow gem (physical def)
Replace with skillgems for endgame.

Weapon: red gem (physical attack) for physical DPS and blue gem (magical attack) for magic DPS. Some builds have good scaling skillgems (low cooldown + high damage skill) on weapon, like fencer's fleche skillgem. Viable to swap 1 red gem for fleche gem.

Healer, like priest - oracle - diev: 
Top or bottom = guardian saint gem
Top or bottom = statue of laima gem
Gloves or boots = heal gem
Last slot gloves or boots = mass heal gem or blue gem (critical resistance)

Special items for swap:
Swap to these items, cast a skill (buff) for higher effect, then swap back to main-item with higher stats. This same trick works for items-with-skillgems: swap, cast buff, then swap back.
Zega spear (hoplite all skill +1, recommended), use this to cast sharp spear (and finestra), then swap.
Galin trident (cataphract all skill +1, recommended), use this to cast trot and acrobatic mount, then swap.
Moringponia revolver (corsair all skill +2), cast brutality and jolly flag, then swap.
Skiaclipse dagger (assassin hasisas, recommended), cast and swap.
Durandal (warrior gungho & bear, recommended), cast and swap. Recasting gungho will update the duration but doesn't affect the skill's level. No need to swap again after the first swap!
Solmiki pistol (schwarzer reiter all skill +1, optional), cast buff and swap.
Vaivora rod wicked desire (sorcerer all skill +1, sorcerer evocation special effect): important playstyle for endgame summoners. Cast evocation with rod and then swap to staff.
Skiaclipse rod (+1 skeleton for necromancer, recommended), summon the extra skeleton and swap.
Skiaclipse staff (warlock invocation, optional): possible to use this to cast boosted invocation spirits, then swap.
Audra (cryomancer all skills +2, optional): cast subzero shield and skills, then swap.
Misrus staff (psychokino heavy gravity): swap and cast heavy gravity, then swap back to main weapon.
Masinios crossbow or grand cross (quarrel shooter all skill +2, recommended): cast block buff and swap.
Asio bow (summons bunny for AoE attack ratio, optional): possible to use and swap. 
Savage bow (hunter all skill +2, optional): cast hounding buff and swap. 
Suncus maul (monk all skill +2, optional), use to cast iron skin and double punch buff, then swap.

Does not work with swap:
-vaivora crossbow extra arrow
-rangda vaivora
-vaivora katadikazo two handed mace


Enchant jewel & awakening:
Note: same options on multiple items doesn't stack.

Enchant jewel, DPS:
1. Main weapon damage [max +15%]
or sub-weapon damage(scout) [max +15%]
2. Critical damage [max +15%]
3. Critical rate [max +25%]
4. Take less physical damage  [max -25%]
5. Take less magical damage [max -25%]
6. Damage vs boss [max +15%]
or Area attack ratio [max +3]
or block or dodge  [max +25%]

Enchant jewel, healer:
1. Take less physical damage  [max -25%]
2. Take less magical damage [max -25%]
3. Block  [max +25%]
4. Dodge  [max +25%]
5. Movement speed [max +3]
6. Critical resistance [max +25%]

Awakening for DPS: attack (magic, physical) > critical rate > HP.
Awakening for healer: HP > block, dodge, critical resistance.

Fixed ichor selection - entry armour:
General top & bottom: ignas plate (CON, STR, INT).
Gloves, physical: skiaclipse (+2 Area attack ratio).
Boots, physical: skiaclipse (+30 stamina).
Gloves, magical: skiaclipse (int, spr, critical rate, magic attack).
Boots, magical: ignas cloth (int, spr, magic critical attack passive).
Alternative DPS set (all): moringponia ichors (any).
Healer, full set: skiaclipse heal set (SPR, CON, healing +%).


Endgame equipment - White Witch:

Start - farm unique witch raid fixed ichors:
To clear legend witch, your 2 healers need full Glacier-defrost(해빙) set. Full set effect: 1x heal = remove 1x cold stack inside witch raid. Healer without this set is a waste of slot for legend witch (hard).

Refer to the Unique Witch guide  >>> click  part  1
>>>click part 2  and  Pbeta  guide click<<


Unique witchraid reward = recipe or fragments. Fragments cannot be exchanged for armor(like 해빙) set! Fragments can be exchanged for glacier weapons. The weapons which are worth, are: 
1-handed mace (for healer), trinket, dagger.


Endgame legend level 440 items - choices:

Legend name

Fixed ichor

Random ichor

Item effects for specific content

(Plate) Savinose disnai - normal field, challenge, challenge hard, collapsing dimension bonus

Yes

NO

Per item:

+25% damage

+100 looting chance

-12.5% boss damage

4 set effect: +3 movespeed

(Leather) Savinose disnai - normal field, challenge, challenge hard, collapsing dimension bonus

Yes

NO

Per item:

+25% damage

+100 looting chance

-12.5% boss damage

4 set effect: +3 movespeed

(Cloth) Savinose disnai - normal field, challenge, challenge hard, collapsing dimension bonus

Yes

NO

Per item:

+5% healing

-5% damage taken

+100 looting chance

-12.5% boss damage

4 set effect: +3 movespeed

(Plate) Legenda Set - raid boss & weekly boss bonus

Yes

Yes

Per item:

+15% damage

-7.5% damage received

4 set effect: +5 movespeed

(Leather) Legenda Set - raid & weekly boss bonus

Yes

Yes

Per item:

+25% damage

-3.75% damage received

(Cloth) Legenda Set - raid boss & weekly boss bonus

Yes

Yes

Per item:

+5% healing

-7.5% damage received
+500 SP recovery

Level 440 PvP set - Team Battle & Mine battle

Yes

Yes

No effect outside Team battle & Mine battle (useless for PvE, useless at Guild Wars)

Savinose disnai, how to craft: blacksmith Terry at Fedimian.  

-Weapon: 16x brikinite, 40x magic stone 

-Armour: 8x brikinite, 20x magic stone

1 brikinite = 20 brikinite fragments. Brikinite fragments drop at challenge mode hard! Challenge chance for drop:

Stage 3: 1 fragment

Stage 4: 1 fragment + 50% chance for 1 extra

Stage 5: 2 fragments

Savinose disnai has higher stats than fixed ichors level 440. For example, savinose disnai armour can get +84 CON instead of +80 CON.


Full stat list disnai:

armor: stat (green) 84 max,  critical-dodge (purple) 277, critical resist (blue) 277 

2-handed weapon:  stat (green) 234 max, critical 799, critical resist 779, attack vs type (red) / defense vs type (blue) 1558
Trinket: stat 78, critical-dodge (purple) 260, critical resist 260, attack vs type (red) / offset (blue) 520
1-handed: stat (green) 156, critical-dodge (purple) 520, critical resist 520, HP recovery 520, SP recovery 156, attack vs type (red) / defense vs type (blue) 1039


Legenda, how to craft: blacksmith Terry.
-Weapon: 2x brikinite, 24x glacier witch's heart, 40x magic stone

-Armour: 1x brikinite, 12x glacier witch's heart, 20x magic stone

Glacier witch's heart drops at legend witch raid! 

Witch easy = 2 hearts, 

witch normal = 3 hearts and a chance to get crafted items,

witch hard = 4 hearts and a chance to get crafted items [with max potential & +11 anvil]. 

Witch legend is available for level 450 (max 3x entry per week).


----Legend witch guide  video  <<<click
Summary of important attacks:

Easy Mode - HP%:
94.99% 무지개피자(RBLF/우뒤좌뒤)
92.99% 분홍구름(2)
90.99% 눈보라마법진&얼음저주
84.99% 하트&얼음화살
77.99% 분홍구름(2)
75.99% 눈보라마법진&얼음저주
69.99% 무지개피자(FLFR/앞좌앞우)
64.99% 보주&얼음화살
59.99% 하트
52.99% 분홍구름(3)
50.99% 눈보라마법진&얼음저주
44.99% 무지개피자(LBLL/좌뒤좌좌)
39.99% 보주&얼음화살
32.99% 분홍구름(4)
30.99% 눈보라마법진
29.99% 하트&얼음화살
27.99% 얼음저주
24.99% 무지개피자 (RFLBRBR/우앞좌뒤우뒤우)
19.99% 보주&얼음화살&얼음저주
15.99% 눈보라마법진&분홍구름(4)
9.99% 하트
7.99% 얼음저주
5.99% 분홍구름(4)
4.99% 무지개피자(FRBRFLF/앞우뒤우앞좌앞)
---------------------
Normal Mode - HP%: 94.99% 무지개피자(RBLF/우뒤좌뒤) 92.99% 분홍구름(2) 90.99% 눈보라마법진&얼음저주 84.99% 하트&얼음화살 77.99% 분홍구름(2) 75.99% 눈보라마법진&얼음저주 69.99% 무지개피자(FLFR/앞좌앞우) 64.99% 보주&얼음화살 59.99% 하트 52.99% 분홍구름(3) 50.99% 눈보라마법진&얼음저주 44.99% 무지개피자(LBLL/좌뒤좌좌) 39.99% 보주&얼음화살 32.99% 분홍구름(4) 30.99% 눈보라마법진 29.99% 하트&얼음화살 27.99% 얼음저주 24.99% 무지개피자 (RFLBRBR/우앞좌뒤우뒤우) 19.99% 보주&얼음화살&얼음저주 15.99% 눈보라마법진&분홍구름(6) 9.99% 하트 7.99% 얼음저주 5.99% 분홍구름(6) 4.99% 무지개피자(FRBRFLF/앞우뒤우앞좌앞) --------------------- Hard Mode - HP%:
92.99% 분홍구름(2)
90.99% 눈보라마법진&얼음저주 84.99% 하트&얼음화살
81.99% 무지개피자(RBLF/우뒤좌뒤) 77.99% 분홍구름(2) 75.99% 눈보라마법진
72.99% 얼음저주 66.99% 무지개피자(FLFR/앞좌앞우) 64.99% 보주&얼음화살 59.99% 하트 52.99% 분홍구름(3) 50.99% 눈보라마법진
45.99% 얼음저주 44.99% 무지개피자(LBLL/좌뒤좌좌) 39.99% 보주&얼음화살 32.99% 분홍구름(4) 30.99% 눈보라마법진
30% --> 0% 폭발호롱소환(분마다:2x) [60초마다 호롱걸음과 한기장판 생성] 29.99% 하트&얼음화살 24.99% 무지개피자 (RFLBRBR/우앞좌뒤우뒤우)
22.99% 얼음저주
19.99% 보주&얼음화살 15.99% 눈보라마법진&분홍구름(6)
11.99% 보주 9.99% 하트 7.99% 얼음저주&무지개피자(FRBRFLF/앞우뒤우앞좌앞) 5.99% 분홍구름(6) 4.99% 보주


The 'Level 440 PvP set - Team Battle & Mine battle' only requires 1x witch heart per item. Upgrade cost is lowered by 90%. 


New legend weapons (including two-handed) and trinkets have 3 sockets for gems. New weapon is highly recommended! High attack power. How to keep ataka or smugis effect: use 5x varna items + 1x new legend weapon. 5 piece varna = set effect.

Swap to new legend set when you have the full set. No full set = no set effect! Better keep [5-piece-varna + 1x new legend weapon] for smugis/ataka set effect until you have fully completed the new legend set.

Legend crafting video click<<<


Fixed armour ichors - endgame:

Item set

Per item, stats:

Special effect:

Rumpel

(demon)

reckless gambler

'owl set' 

+84 INT, STR

+60 CON

+277 critical rate

+544 critical attack

Per item:

+3% damage bonus * installations (max +60%) [with full set: need 5 installations]

-vakarine statue doesn't count

-stacking the same installation doesn't count (like multiple owl statues)

Ziburinas

(demon)

Overlord

'buff set' 

+84 INT, STR

+60 CON

+277 critical rate

+554 critical attack

Per item:

+30% damage [max +120%], after casting the skills: gungho, concentration, magic shield, guardian saint, double attack. Duration: 30s.

Kartas

(demon)

imperator

'summon set' 

+84 INT, SPR

+60 CON

+277 critical rate

+544 critical attack

Per item:

+1.875% damage bonus * summons (max +60%) [with full set: need 8 summons]

 

Austeja

(goddess)

Dvine enigma

'healer set'

+84 SPR

+60 CON

+593 SP

+89 SP recovery

Per item:

+7.5% healing [max +30%]

+1 movespeed [max +4]

Vakarine

(goddess)

midnight baptism

'shield set'

+84 STR

+60 CON

+277 critical rate

+554 critical attack

+274 block

Per item:

+100% damage for shield-skills after blocking [max +400%]. Duration: 3s.

-5% cooldown for shield-skills [max -20%]

Zemyna

(goddess)

Saint oasis 

'reiter set' 

+84 STR, DEX

+60 CON

+277 critical rate

+544 critical attack

Per item:

+20% [damage for basic attacks](limacon, double punch) after using damage skills [max 5 stacks], [max +400%]. Duration: 15s. Casting the same skill continuously doesn't give stacks.

Dalia

(goddess)

infinity blessing

'channel set'

+84 INT, STR

+60 CON

+277 critical rate

+544 critical attack

Per item:

+100% damage for channeled skills [max +400%]

-5% damage during channeling [max -20%]

-5% cooldown for channeled skills [max -20%]

Gabija

(goddess)

holy flame

'casting set'

+84 INT, STR

+60 CON

+277 critical rate

+544 critical attack

Per item:

+50% damage for casting-time-skills [max +200%]

-5% damage during casting [max -20%]

-5% cooldown for casting-time-skills [max -20%]

Only half the damage boost is given when the caster is interrupted or when the cast is not fully charged.

These ichors are available for varna equipment too. Think carefully and pick the correct ichor for your build. For example, this reiter video <<< click


Casting skills (Gabija set): 

Highlander: catar stroke

Dragoon: dragontooth Art version

Lancer: joust Art version

Cryomancer: snow rolling, frost pillar, ice blast attribute

Elementalist: electrocute, hail, meteor

Warlock: demon scratch

Runecaster: rune of ice, rune of destruction, rune of justice, rune of rock

Onmyoji: greenwood, white tiger, water shikigami, toyou

Terramancer: implosion, horned golem

Sapper: punji stake

Ranger: spiral arrow Art version

Cannoneer: siege burst

Paladin: demolition

Kabbalist: merkabah

Exorcist: katadikazo

Casting skills with interrupt/not fully charged (Gabija set):
Peltasta: shield lob 

Wizard: energy bolt

Pyromancer: fireball 

Cryomancer: ice bolt

Alchemist: alchemist missile

Sage: dimension compression

Taoist: divine punishment

Terramancer: sandblast

Sheriff: aiming shot

Quarrel shooter: rapid fire 

Mergen: homing arrow

Tiger hunter: piercing shot

Sadhu: possession

Monk: energy blast


Channel skills (Dalia set):

Hoplite: stabbing

Barbarian: pouncing

Rodelero: slithering

Cataphract: rush

Highlander: skyliner

Pyromancer: hell breath

Psychokino: psychic pressure, gravity pole

Featherfoot: bloodsucking, kurdaitcha

Onmyoji: ying yang harmony

Terramancer: rolling stone

Runecaster: rune of justice Art version

Arbalester: shining burst

Mergen: downfall Art version

Fletcher: explosive arrow (divine machine)

Inquisitor: breast ripper

Exorcist: rubric

Crusader: sacred 

Monk: double punch, energy blast

Arditi: taglio

Sheriff: fanning


Skills which do NOT give stacks (Zemyna set):
Pardoner: discerning evil
Druid: vinethorn
Inquisitor: iron maiden
Zealot: immolation, fanatic illusion
Exorcist: koinonia
Rangda: luka (DoT), kutukan (DoT), rawa
Assassin: behead (DoT)

Linker: electric shock
Hunter: coursing, retrieve
Wugushi: wugong gu, jincan gu, latent venom
Fletcher: broadhead (DoT), magic arrow

Mergen: down fall

Blossom Blader: control sword

Featherfoot: bloodsucking, bloodbath


Shield skills:
Pelta: all offensive skills

Rode: all skills except montano
Murmillo: all skills except headbutt


Prepare materials to craft arkenium: x20 art book pages, x20 goddess gem, x10 practonium, x1 arkstone fragment. Arkstone fragments drop from goddess casino event after a fieldboss dies. Demon and goddess recipes need 1x arkenium + 1x recipe.


Farming
 demon ichors: challenge mode (hard) or Fedimian casino for fragments! 10 fragments -> recipe. Casino video click<<<

Farming goddess ichors: challenge mode hard for fragments. Each map: '1' special goddess fragment (6 colours total). Collect x2 of every colour -> recipe. Every day, a challenge mode hard portal opens on 1 map. On Saturday & Sunday: all maps are opened.



To enter challenge mode hard: tickets from sage NPC at West junker road (3 portal scroll = 1 ticket). Or from the coin shop (mercenary badge shop): 3000 coins for 1 ticket (1x daily).

New rules for challenge, dimension, weekly boss, raids: vs boss / elite mobs = 
max -15% critical resistance, 

max -15% def, 

max 15% def penetration, 

max -15% damage debuff, 

all instant-kills (turn undead) and skill scrolls disabled. 


To get (more) rewards from challenge hard: craft hard-token. Hard-token = x3 hard-tickets. Recipe at sage NPC, junkers road. 


Challenge hard short show video click <<<

Never bring trash builds or weak gear players! Mobs will have higher HP and become more difficult with more players. 

Challenge hard endscreen:


Challenge hard rewards:

-Goddess fragment (map-specific)

-Vaivora powder (level 2) [used to upgrade vaivora ichors]

Per stage, drop chance of vaivora powder: 

Stage 1:  10%,      
2: 15%,           
3: 25%

4: 50%,                
5: 80%

Use 2x the same vaivora weapon + 20x vaivora powder to upgrade the vaivora item (for ichor). Vaivora ichor upgrade video click <<<

Upgraded vaivora items  get  +10% stats per level (excludes 'bonus damage vs type' stats,  and  +16 all stats per level. Special effects are not affected.


-vaivora weapons, blessed shard, powder, ...


Image shows an example of drops: vaivora powder, goddess fragment, blessed shards, random amount:

More challenge hard videos click <<

Endgame set effects:

Weapons: x25 pamoka, 
armour: x12 pamoka. 


Some sets can only be used at PvP and some can only be used at PvE. It is possible to mix legenda items and disnai items to get set effects. 

Want to keep ataka or smugis? --> 5x skiaclipse varna items + 1x new legend weapon (higher attack). 5 piece varna = set effect.
New legend weapons and trinkets have 3 sockets each, including two-handed weapons.

Set (PvE or PvP)

 3, 4, 5 piece effect

6 piece effect

Dragon Power 1

 

사우크

PVE

 

3 : +140 STR, INT

  4 : +80 CON

  5 : +580 physical attack, magical attack

 

new skill: Sauq

Stuns nearby enemies for 1s.

Deals damage: 10'660% (1 hit), AoE attack ratio: 30

Self-buff: for 7s, damage +150%

Cooldown: 20s

 

Damage buff +3s duration

스비어티 PvE

 

 : +80 CON

  4 : +10 AoE DEF, +445 block

  5  : -10% damage received from bosses

 

 

new skill: Svieoti

Move (-15 speed) and channel for max 20s:

+aggro enemies (more enemies than normal)

+party buff: -30% physical damage taken

+party buff: +100% damage

+become immune to removable debuffs

Cooldown: 80s

Damage bonus becomes +150%

리데티

PvE&PvP

  3  : +140 SPR

  4  : +3 movespeed

  5  +290 SP recovery, +1930 SP, +1200 healing

 

new skill: Lideti

Select 1 party-member:

-Teleport this player in front of you (300 range)

Heals this player: 1200%

Buffs this player:  -50% damage-received-buff (5s duration)

Can be used on debuffed party-members.

Cooldown: 40s

If used on yourself: heal 1200% (no teleport)

Cooldown -10s

에제라

PvP

+80 CON

 4  +445 critical resistance

 5  : PVP damage -10%, +3 movement speed

 

new skill: Ejela

Become immune to debuffs and remove [slow], [bind], [arrest] debuffs. Debuff immunity duration: 25s

Cooldown: 100s

Per resisted debuff, self-buff: +20% damage, +20% healing [max x5].

Attacks apply debuff vs targets within 100 range:  -20% physical & magical damage

 

Duration +10s

카리스

PvP

 : +140 STR, INT

  4 +80 CON

  5 +445 accuracy, block penetration

 

new skill: Kalis

Self-buff (duration 30s, 120s cooldown):

Self-heal for 20% of max HP (1x)

+100% damage

+5 movespeed

Cooldown resets when you kill a player

Damage bonus becomes +150%

발린타 PvE

 

  3 : +140 STR, INT

  4 : +80 CON

  5  +580 physical and magic attack

 

new effect: Valinta

Passive-Self-buff (duration infinite):

+50% damage (infinite)

Strike, pierce, slash attacks: self-heal for 0.2*HP-recovery (2s cooldown)

Other attacks: self-heal for 0.1*HP-recovery (2s cooldown)



Damage bonus becomes +75%