Week |
Boss |
Race |
Armour |
Element |
1 |
Zaura |
neutral |
neutral |
Neutral |
2 |
Helga |
insect |
cloth |
Holy |
3 |
Zaura |
neutral |
neutral |
Neutral |
4 |
Helga |
insect |
cloth |
Holy |
5 |
Nuaele |
devil |
leather |
Earth |
6 |
Mirtis |
beast |
plate |
Poison |
7 |
Blut |
plant |
ghost |
Dark |
8 |
Mirtis |
mutant |
leather |
Kinesis |
9 |
Zaura |
neutral |
ghost |
Fire |
10 |
Helga |
plant |
neutral |
Thunder |
11 |
Blut |
devil |
plate |
Ice |
12 |
Rexipher |
insect |
cloth |
Neutral |
13 |
Hauberk |
beast |
ghost |
Dark |
14 |
Marnox |
plant |
cloth |
Earth |
15 |
Nuaele |
mutant |
neutral |
Holy |
16 |
Zaura |
Neutral |
Plate |
poison |
17 |
Mirtis |
Beast |
Leather |
Thunder |
18 |
Helga |
Devil |
Cloth |
Holy |
19 |
Rexipher |
Insect |
Neutral |
Ice |
20 |
Nebulas |
Beast |
Leather |
Neutral |
21 |
Froster Lord |
Plant |
Plate |
Lightning |
22 |
Bramble |
Mutant |
Ghost |
Earth |
23 |
Warpolice |
Insect |
Leather |
Dark |
24 |
Mirtis |
Devil |
Cloth |
Holy |
25 |
Rexipher |
Mutant |
Neutral |
Ice |
26 |
Nuaele |
Devil |
Ghost |
Fire |
27 |
Zaura |
Plant |
Leather |
Dark |
28 |
Blut |
Insect |
Cloth |
Lightning |
29 |
Marnox |
Beast |
Neutral |
Ice |
Boss type
|
Critical Resistance
|
Accuracy
|
Beast
|
3300
|
1073
|
Plant
|
6600
|
825
|
Mutant
|
4290
|
578
|
Devil
|
2310
|
825
|
Neutral
|
3300
|
825
|
Insect
|
1980
|
825
|
Level required: 440+ to enter (press F10 dungeon interface and go to 'weekly boss raid'). Eat squire's food, go use enchanter's shop, get weapon buff, squire ARTS buff, buy the special boss-raid-potion at gemfeud shop, and get priest &pardoner buffs (both shop and manual buffs) before you enter.
Two modes: practice mode & ranking mode.
Practice mode = unlimited entry.
Ranking mode: entry = consumes 1 run. Max 7 runs for ranking mode (for your team). You may rank with different trees: warrior, archer, wizard, cleric, scout. Each tree competes vs other players of the same tree (scout vs scout, wizard vs wizard, ...-).
Your DPS-per-skill/effect is shown inside the raid. The boss spawns after 10s, so use those 10s to load and buff. Timer for bossraid = 7 minutes. If you die, the boss becomes immune to all damage, and your run stops. Damage is still recorded.
There are special 'map hazards' on top of the enemy's regular attacks! Note: both players and boss can take the effects of some buffing-runes (stacks until ~20x). Always take the buffing runes and starfall buff for higher DPS!
Movement skill recommended to avoid: bosses with Dark Burst Hazard. Time your movement skill and use it right before the boss releases the attack.
Tip: jumping dodges most boss attacks and hazards. Debuffs work vs boss, with diminishing returns like PvP mode. Some hazards are useful for players too. Example: cast barbarian warcry on ice walls to get a better buff!
Hazards - Zaura
|
map: on top of the ice mountain
|
Rune of Magic
|
+10% damage per stack
|
Boss ice wall shards
|
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
|
Sequoia Living Homing Flames
|
Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.
|
Buff removal lightning
|
Lightning strikes occasionally. Lightning follows the player and removes player buffs.
|
Hazards - Helga
|
map: deep inside Martuis
|
Starfall: player
|
Purple spots: falling stars. Player may take these stars for 10% cooldown reduction per stack.
|
Denoptic laser
|
Invincible denoptic appears and shoots a 1 hit linear laser through the map. Inflicts root.
|
Moving Firewall
|
A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar.
|
과부하 orb
|
Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.
|
Armour shred
|
Boss attacks reduce player DEF & MDEF by 1% per stack.
|
Critical up: boss
|
Increased critical rate & critical damage
|
Hazards - Nuaele
|
map: in the thorny forest
|
Falling stones
|
Falling stones reduce player's healing by 1% per stack.
|
Magic orb portal: white (max 20)
|
White orbs spawn from the portal: -4% physical damage received per stack. Player may intercept and steal 1 kind of orb.
|
Magic orb portal: red
(max 20) |
Red orbs spawn from the portal: +3% damage per stack. Player may intercept and steal 1 kind of orb.
|
Magic orb portal: blue
(max 20) |
Blue orbs spawn from the portal: -4% magic damage received per stack. Player may intercept and steal 1 kind of orb.
|
Flamethrower cubes
|
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
|
dark burst
|
A tornado of dark energy closes in on the boss: power up for a 1-hit burst attack towards the player. Debuff: blind. Instantly move to the other side of the boss to avoid this burst damage.
|
Critical Resist up: boss
|
Increased critical resistance
|
Hazards - Mirtis
|
map: inside Sicarius
|
30 stack toxic area
|
Same poison mechanic as legend moringponia raid
|
Moving sandstorms
|
Sandstorms are summoned and spin around Mirtis. Sandstorms damage the player. When a sandstorm hits the player, it keeps following the player. There is 1 safe spot without a sandstorm on the line of spinning sandstorms.
|
Rune of death
|
A rune is summoned on the player's location. The rune explodes after 1s to deal damage, and inflicts -20% accuracy per stack
|
Rune of agony
|
per stack: reduces accuracy, and increases critical rate, increases critical damage
|
Damage up: boss
|
All boss attacks deal increased damage
|
Example by fletcher >click
Example Mirtis by terramancer >click
Example by fencer >click
Hazards - Blut
|
map: inside the church
|
Boss Overheat
|
Move the boss inside the blue square field until it discharges lightning, then move away.
|
Overheat: heal shred
|
Boss attacks decrease healing by 1% per stack.
|
4 Gargoyle summon
|
Summons 4 gargoyle bosses (20 mil HP each) around the player.
|
Rune of fortitude
| Per stack +10% damage, but you cannot recover HP when you are standing on the rune. Standing on the rune causes you to lose HP.
|
Meteors
|
Meteors fall after the yellow indicator (like legend skiaclipse meteors). Meteors leave a burning area which damages the player.
|
Accuracy up: boss
|
Increased accuracy
|
Mirtis - Week 8
|
Map: on top of ice mountain
|
Boss ice wall shards
|
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
|
Flamethrower cubes
|
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
|
Buff removal lightning
|
Lightning strikes occasionally. Lightning follows the player and removes player buffs.
|
dark burst
|
A tornado of dark energy closes in on the boss: power up for a 1-hit burst attack towards the player. Debuff: blind. Instantly move to the other side of the boss to avoid this burst damage.
|
Critical Resist up: boss
|
Increased critical resistance
|
Example by fencer >click
Another fencer >click
Example by exorcist >click
Zaura - Week 9
|
Map: inside the church
|
Boss Overheat
|
Move the boss inside the blue square field until it discharges lightning, then move away.
|
4 Gargoyle summon
|
Summons 4 gargoyle bosses (20 mil HP each) around the player.
|
Boss Rune of Magic
|
+10% damage per stack
|
Critical up: boss
|
Increased critical rate &critical damage
|
Example by fencer >click
Example by crusader >click
Helga - Week 10
|
map: deep inside Martuis
|
Denoptic laser
|
Invincible denoptic appears and shoots a 1 hit linear laser through the map. Inflicts root.
|
Boss Rune of agony
|
per stack: reduces accuracy, and increases critical rate, increases critical damage
|
Meteors
|
Meteors damage the player and leave a burning field
|
Moving Firewall
|
A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar.
|
Example by arbalester >click
Example by cannoneer >click
Blut - Week 11
|
map: in the thorny forest
|
Sequoia Living Homing Flames
|
Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.
|
Rune of fortitude
| Per stack +10% damage, but you cannot recover HP when you are standing on the rune. Standing on the rune causes you to lose HP.
|
Falling stones
|
Falling stones reduce player's healing by 1% per stack.
|
과부하 orb
|
Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.
|
Damage up: boss
|
All boss attacks deal increased damage
|
Example by arbalester >click
Example by cannoneer >click
Rexipher
|
map: inside Sicarius
|
30 stack toxic area
|
Same mechanic as legend moringponia raid
|
Flamethrower cubes
|
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
|
4 Gargoyle summon
|
Summons 4 gargoyle bosses (20 mil HP each) around the player.
|
Magic orb portal: white
|
White orbs spawn from the portal: -4% physical damage received per stack. Player may intercept and steal 1 kind of orb.
|
Magic orb portal: red
|
Red orbs spawn from the portal: +3% damage per stack. Player may intercept and steal 1 kind of orb.
|
Magic orb portal: blue
|
Blue orbs spawn from the portal: -4% magic damage received per stack. Player may intercept and steal 1 kind of orb.
|
Damage reflect & Accuracy up: boss
|
Increased accuracy
Uses a buff which reflects damage back to the player |
Hauberk
|
map: top of snowy mountain
|
Starfall: player
|
Purple spots: falling stars. Player may take these stars for 10% cooldown reduction per stack.
|
Flamethrower cubes
|
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
|
Boss ice wall shards
|
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
|
Moving sandstorms
|
Sandstorms are summoned and spin around the boss. Sandstorms damage the player. When a sandstorm hits the player, it keeps following the player. There is 1 safe spot without a sandstorm on the line of spinning sandstorms.
|
Example by retiarius >click
Example by arbalester >click
Example by exorcist >click
Example by crusader >click
Hazards - Marnox
|
map: deep inside Martuis
|
과부하
orb
|
Invincible dark orbs follow the player and
explode to deal damage. Debuff: reduces player's SP.
|
Moving Firewall
|
A line of fire pillars moves across the
map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire
pillars, there is 1 safe spot without a fire pillar.
|
Buff removal lightning
|
Lightning strikes occasionally. Lightning follows the player and
removes player buffs.
|
Boss Rune of agony
|
per stack: reduces accuracy, and increases critical rate,
increases critical damage
|
Accuracy up: boss
|
Increased accuracy
|
Example by retiarius >click
Nuaele - Week 15
|
|
Boss Overheat
|
Move the boss inside the blue square field until it discharges lightning, then move away.
|
dark burst
|
A tornado of dark
energy closes in on the boss: power up for a 1-hit burst attack towards the
player. Debuff: blind. Instantly move the other side of the boss to avoid
this burst damage.
|
4 Gargoyle summon
|
Summons 4 gargoyle
bosses (20 mil HP each) around the player.
|
Boss Rune of Magic
|
+10% damage per stack
|
Critical up: boss
|
Increased critical rate & critical damage
|
Zaura - Week 16 |
|
Denoptic laser |
Invincible denoptic appears and shoots a 1 hit linear laser through
the map. Inflicts root. |
Falling stones |
Falling stones reduce player's healing by
1% per stack. |
Sequoia Living Homing Flames |
Living, moving flames are summoned. Flames
explode after 10s and damage the player. Debuff: block reduction. Flames can
be killed before they explode. |
Magic orb portal |
Magic orb portal |
Critical resist up |
Increased critical resistance |
Mirtis - Week 17 |
|
30 stack toxic area |
Same mechanic as legend moringponia raid |
Boss Rune of death |
A rune is summoned on
the player's location. The rune explodes after 1s to deal damage, and
inflicts -20% accuracy per stack |
Rune of fortitude |
Per stack +10%
damage, but you cannot recover HP when you are standing on the rune. Standing
on the rune causes you to lose HP. |
4 Gargoyle summon |
Summons 4 gargoyle
bosses (20 mil HP each) around the player. |
Damage up: boss |
All boss attacks deal increased damage |
Helga - Week 18 |
|
Sequoia Living Homing Flames |
Living, moving flames are summoned. Flames
explode after 10s and damage the player. Debuff: block reduction. Flames can
be killed before they explode. |
Moving Firewall |
A line of fire pillars moves across the
map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire
pillars, there is 1 safe spot without a fire pillar. |
Boss Rune of Magic |
+10% damage per stack |
Meteors |
Meteors fall after the yellow
indicator (like legend skiaclipse meteors). Meteors leave a burning area
which damages the player. |
Rexi - Week 19 |
|
Moving sandstorms |
Sandstorms are summoned and spin around
Mirtis. Sandstorms damage the player. When a sandstorm hits the player, it
keeps following the player. There is 1 safe spot without a sandstorm on the
line of spinning sandstorms. |
30 stack toxic area |
Same mechanic as legend moringponia raid |
Magic orb portal |
Magic orb portal |
과부하
orb |
Invincible dark orbs follow the player and
explode to deal damage. Debuff: reduces player's SP. |
Accuracy up: boss |
Increased accuracy |
Nebulas week 20
ice wall, denoptic laser, gargoyle summon, rune of
fortitude, critical up. Special attack: blinding field.
Froster Lord week 21
Overheat, lightning strike, flamethrower cube, rune of agony, boss attack power
up. Special attacks: summon ice pillar (casts hail), three-frost-ring debuff
(inflicts -90% damage dealt debuff to player, jump inside froster to avoid, or stand behind ice pillar), freeze attacks
(chance to freeze).
Bramble Week 22
Falling stones, rune of death, dark burst, starfall, critical resistance up. Bramble is a very easy boss. No dash attacks.
Warpolice week 23
ice wall, exploding orb, rune of death, rune of magic, critical up. Special attack: clown's balls (throws balls at the player. Balls deal high damage: 1-2 hit kill. Balls stay on the field and deal damage when they are touched), ring of balls (after all balls have been thrown, all balls will form a ring around the boss. Deals damage), exploding field (field which stays for a long time and damages the player), beady-eyed-wagon-wheel (teleports behind the player and inflicts knockup: nearest summons and pets will take priority and are able to block this attack).
Mirtis week 24
Overheat, exploding flames, meteor, 3-colour portal, accuracy up.
Rexi Week 25
Firewall, flamethrower cubes, exploding flames, rune of magic, critical up.
Nuaele Week 26
Falling stones, gargoyle summon, lightning strike, 3-colour
portal, accuracy up.
Zaura week 27
Poison ring, denoptic laser, sandstorm, rune of agony, power up boss.
Blut week 28
ice wall, rune of death, meteor, rune of fortitude, critical up.
Marnox week 29
Important to read carefully: only your highest damage entry is taken = only highest dealer-character gets ranked, even when you switch classtree. Example: 2 bil damage on archer, switch to cleric (1 bil damage), result: only archer is ranked.
Holograms are personal-housing decorations. Note: holograms are no longer rewarded. Changed to: house trophy (rank 1 = gold, rank 2~5 = silver, ...). Titles are big and have decorations.
Personal housing vid >click
Hauberk doll vid >click , Rexi wings and more >click
Warpulis effect vid >click
Froster, nebulas, marnox wings vid >click
Rewards
|
Rank 1
|
Rank 2 ~ 5
|
Rank 6 ~ 10
|
Zaura
|
Title: iron lord
+zaura costume
+zaura mask
+zaura hologram |
zaura costume
+zaura mask
+zaura hologram |
Zaura hologram
|
Helga
|
Title: demon rose
+helga chair
+helga hologram |
helga chair
+helga hologram |
Helga hologram
|
Nuaele
|
Title: mist bringer
+nuaele costume
+nuaele hologram |
nuaele costume
+nuaele hologram |
Nuaele hologram
|
Mirtis
|
Title: beyond the death
+mirtis special effect costume
+mirtis hologram |
mirtis special effect costume
+mirtis hologram |
Mirtis hologram
|
Blut
|
Title: cowardly devil
+blut chair
+blut hologram
|
blut chair
+blut hologram
|
Blut hologram
|
Rexipher
|
Title: malicious delver
+rexipher wings
+rexipher hologram |
rexipher wings
+rexipher hologram |
Rexipher hologram
|
Hauberk
|
Title: brutal lord
+hauberk living doll
+hauberk hologram
|
hauberk living doll
+hauberk hologram
|
Hauberk hologram
|
Marnox
|
Title: implacably claw
+marnox back costume
+marnox hologram
|
marnox back costume
+marnox hologram
|
Marnox hologram
|
Froster Lord |
Title: absolute zero +froster lord wings +froster hologram |
froster lord wings +froster hologram |
froster hologram |
Warpulis |
Title: frenzy circus +warpulis effect costume +warpulis hologram |
warpulis effect costume +warpulis hologram |
warpulis hologram |
Bramble |
Title: devil thorn +bramble costume +bramble helmet +bramble hologram |
bramble costume +bramble helmet +bramble hologram |
bramble hologram |
Nebulas |
Title: desperate slayer +nebulas wings +nebulas hologram |
nebulas wings +nebulas hologram |
nebulas hologram |
Rewards per damage threshold
|
= counts damage of 7 entries
|
500'000
(500k) |
2500 gemfeud coins
|
8'000'000
(8 mil) |
1 magic stone
5000 gemfeud coins
|
40'000'000
(40 mil) |
1 magic stone
7500 gemfeud coins
|
75'000'000
(75 mil) |
1 boruta coin
|
150'000'000 (150 mil) | 1 demon lord cube selection box |
300'000'000
(300 mil) |
2 art-pages
|
400'000'000 (400 mil) |
1 demon lord cube selection box
1 magic stone
10'000 gemfeud coins
|
700'000'000
(700 mil) |
1 weekly bossraid cube
|
1'000'000'000 (1 bil) |
1 boruta coin
5000 gemfeud coins
|
2'000'000'000 (2 bil) |
1 boruta coin
1 demon lord cube selection box
|
3'000'000'000 (3 bil) |
1 boruta coin
2 demon lord selection box
2 magic stone
10'000 gemfeud coins
|
5'000'000'000
(5 bil) |
2 boruta coin
|
There is 0% chance any server will get a different boss order. All servers must follow Korea-TOS, so all other server's players are able to prepare easily and predict the weekly boss. Most players don't have access to the Korean server, can't understand Korean and couldn't keep track of the bosses, so please use this guide ( = reason for this guide).
Example of preparations: red cards and goddess retribution potions for +% damage vs [devil/beast/mutant/plant/insect], bleed/poison effect with bleed/poison card vs neutral boss, pantorex legend card vs beast boss. Advanced preparations: check your server's top players, their builds & their gear, and wonder if you can compete with their build that week (for title, for costume, for rexipher wings...). Can't beat but want top 5 ranks? Consider a strong alt on a different classtree. Pick one with lower competition (different per server, but definitely not warrior or archer).
Watch the Korean player videos vs boss to get an idea of the battle and go practice mode yourself when you get the boss.
Bonus
Week &
Boss |
Class |
Highest Damage KTOS-AUSRINE (rine) |
Highest Damage (billions) |
1 |
Warrior |
2.29 |
2.56 |
Zaura |
Archer |
2.01 |
2.45 |
Neutral |
Wizard |
1.75 |
1.83 |
Neutral |
Cleric |
2.24 |
2.00 |
Neutral |
Scout |
2.14 |
1.74 |
2 |
Warrior |
3.20 |
4.01 |
Helga |
Archer |
3.31 |
3.41 |
Insect |
Wizard |
2.34 |
2.42 |
Cloth |
Cleric |
1.58 |
1.20 |
Holy |
Scout |
2.28 |
2.32 |
3 |
Warrior |
2.70 |
2.96 |
Zaura |
Archer |
3.01 |
3.02 |
Neutral |
Wizard |
1.91 |
1.93 |
Neutral |
Cleric |
2.92 |
2.48 |
Neutral |
Scout |
2.67 |
2.68 |
4 |
Warrior |
4.92 |
5.02 |
Helga |
Archer |
3.72 |
3.53 |
Insect |
Wizard |
2.57 |
2.51 |
Cloth |
Cleric |
2.17 |
1.48 |
Holy |
Scout |
2.55 |
2.61 |
5 |
Warrior |
3.79 |
3.93 |
Nuaele |
Archer |
3.82 |
3.65 |
Devil |
Wizard |
2.12 |
1.95 |
Leather |
Cleric |
2.34 |
1.93 |
Earth |
Scout |
2.71 |
2.79 |
6 |
Warrior |
2.82 |
2.73 |
Mirtis |
Archer |
2.91 |
2.43 |
Beast |
Wizard |
1.60 |
1.82 |
Plate |
Cleric |
3.39 |
2.26 |
poison |
Scout |
2.38 |
2.21 |
7 |
Warrior |
2.27 |
2.94 |
Blut |
Archer |
2.24 |
1.95 |
Plant |
Wizard |
1.65 |
1.94 |
Ghost |
Cleric |
3.37 |
2.57 |
Dark |
Scout |
3.17 |
2.49 |
8 |
Warrior |
2.37 |
2.66 |
Mirtis |
Archer |
2.95 |
2.36 |
Mutant |
Wizard |
1.74 |
1.69 |
Leather |
Cleric |
2.60 |
1.98 |
Kinesis |
Scout |
2.40 |
2.43 |
9 |
Warrior |
3.70 |
4.14 |
Zaura |
Archer |
3.91 |
3.43 |
Neutral |
Wizard |
3.38 |
3.25 |
Ghost |
Cleric |
4.08 |
3.46 |
Fire |
Scout |
4.08 |
4.03 |
10 |
Warrior |
2.90 |
2.51 |
Helga |
Archer |
3.23 |
2.84 |
Plant |
Wizard |
2.40 |
2.05 |
Neutral |
Cleric |
2.27 |
2.13 |
Thunder |
Scout |
3.32 |
2.98 |
11 |
Warrior |
4.79 |
4.38 |
Blut |
Archer |
5.87 |
4.78 |
Devil |
Wizard |
3.77 |
3.31 |
Plate |
Cleric |
3.29 |
2.65 |
Ice |
Scout |
5.68 |
5.50 |
12 |
Warrior |
4.41 |
4.25 |
Rexipher |
Archer |
4.05 |
3.20 |
Insect |
Wizard |
2.88 |
2.99 |
Cloth |
Cleric |
2.49 |
2.07 |
Neutral |
Scout |
3.31 |
2.78 |
13 |
Warrior |
4.91 |
4.93 |
Hauberk |
Archer |
5.58 |
5.31 |
Beast |
Wizard |
5.95 |
6.14 |
Ghost |
Cleric |
10.46 |
7.81 |
Dark |
Scout |
4.91 |
4.92 |
14 |
Warrior |
4.18 |
4.18 |
Marnox |
Archer |
4.80 |
4.98 |
Plant |
Wizard |
3.19 |
2.87 |
Cloth |
Cleric |
2.95 |
2.72 |
Earth |
Scout |
4.60 |
4.05 |
15 |
Warrior |
5.11 |
4.70 |
Nuaele |
Archer |
4.92 |
4.50 |
Mutant |
Wizard |
4.37 |
5.26 |
Neutral |
Cleric |
3.82 |
3.02 |
Holy |
Scout |
5.09 |
4.40 |
16 |
Warrior |
3.96 |
3.36 |
Zaura |
Archer |
3.29 |
3.30 |
Neutral |
Wizard |
3.73 |
4.13 |
plate |
Cleric |
3.34 |
3.30 |
poison |
Scout |
3.78 |
3.70 |
17 |
Warrior |
5.70 |
5.58 |
Mirtis |
Archer |
5.08 |
4.73 |
Beast |
Wizard |
5.63 |
5.48 |
Leather |
Cleric |
5.57 |
4.91 |
thunder |
Scout |
4.46 |
4.57 |
18 |
Warrior |
5.86 |
6.06 |
Helga |
Archer |
6.23 |
6.83 |
Devil |
Wizard |
4.18 |
4.49 |
Cloth |
Cleric |
5.94 |
2.58 |
Holy |
Scout |
7.25 |
6.89 |
19 |
Warrior |
4.70 |
4.73 |
Rexipher |
Archer |
4.80 |
4.61 |
Insect |
Wizard |
5.67 |
5.59 |
Neutral |
Cleric |
4.87 |
3.63 |
Ice |
Scout |
5.23 |
5.40 |
20 |
Warrior |
6.69 |
6.08 |
Nebulas |
Archer |
5.42 |
5.64 |
Beast |
Wizard |
6.38 |
8.04 |
Leather |
Cleric |
6.70 |
6.28 |
Neutral |
Scout |
5.56 |
5.48 |
21 |
Warrior |
4.97 |
5.12 |
Froster
Lord |
Archer |
5.62 |
5.07 |
Plant |
Wizard |
7.73 |
6.54 |
Plate |
Cleric |
6.34 |
4.78 |
Lightning |
Scout |
5.99 |
5.99 |
22 |
Warrior |
4.77 |
5.17 |
Bramble |
Archer |
6.52 |
6.10 |
Mutant |
Wizard |
7.90 |
8.35 |
Ghost |
Cleric |
7.95 |
7.41 |
Earth |
Scout |
6.47 |
6.90 |
23 |
Warrior |
7.64 |
7.06 |
Warpolice |
Archer |
7.54 |
6.54 |
Insect |
Wizard |
5.54 |
6.26 |
Leather |
Cleric |
8.45 |
6.38 |
Dark |
Scout |
6.05 |
8.14 |
24 |
Warrior |
8.83 |
11.82 |
Mirtis |
Archer |
9.42 |
10.40 |
Devil |
Wizard |
10.40 |
12.40 |
Cloth |
Cleric |
7.10 |
3.56 |
Holy |
Scout |
8.28 |
8.78 |
25 |
Warrior |
7.28 |
6.61 |
Rexipher |
Archer |
7.93 |
8.90 |
Mutant |
Wizard |
8.52 |
8.26 |
Neutral |
Cleric |
8.82 |
6.17 |
Neutral |
Scout |
7.73 |
8.23 |
26 |
Warrior |
5.00 |
5.38 |
Nuaele |
Archer |
6.24 |
6.69 |
Devil |
Wizard |
5.69 |
6.53 |
Ghost |
Cleric |
5.40 |
4.65 |
Fire |
Scout |
5.63 |
4.66 |
27 |
Warrior |
4.18 |
4.30 |
Zaura |
Archer |
6.51 |
6.48 |
Plant |
Wizard |
3.99 |
5.19 |
Leather |
Cleric |
4.89 |
3.60 |
Dark |
Scout |
4.50 |
4.73 |
28 |
Warrior |
6.95 |
6.50 |
Blut |
Archer |
8.73 |
8.76 |
Insect |
Wizard |
6.46 |
6.76 |
Cloth |
Cleric |
5.73 |
3.66 |
lightning |
Scout |
6.19 |
5.63 |