-Old weekly solo boss until week 29


Week

Boss

Race

Armour

Element

1

Zaura

neutral

neutral

Neutral

2

Helga

insect

cloth

Holy

3

Zaura

neutral

neutral

Neutral

4

Helga

insect

cloth

Holy

5

Nuaele

devil

leather

Earth

6

Mirtis

beast

plate

Poison

7

Blut

plant

ghost

Dark

8

Mirtis

mutant

leather

Kinesis

9

Zaura

neutral

ghost

Fire

10

Helga

plant

neutral

Thunder

11

Blut

devil

plate

Ice

12

Rexipher

insect

cloth

Neutral

13

Hauberk

beast

ghost

Dark

14

Marnox

plant

cloth

Earth

15

Nuaele

mutant

neutral

Holy

16

Zaura

Neutral

Plate

poison

17

Mirtis

Beast

Leather

Thunder

18

Helga

Devil

Cloth

Holy

19

Rexipher

Insect

Neutral

Ice

20

Nebulas

Beast

Leather

Neutral

21

Froster Lord

Plant

Plate

Lightning

22

Bramble

Mutant

Ghost

Earth

23

Warpolice

Insect

Leather

Dark

24

Mirtis

Devil

Cloth

Holy

25

Rexipher

Mutant

Neutral

Ice

26

Nuaele

Devil

Ghost

Fire

27

Zaura

Plant

Leather

Dark

28

Blut

Insect

Cloth

Lightning

29

Marnox

Beast

Neutral

Ice



Boss race, armour, and element differ from their normal versions. This is solo boss raid!
Allowed inside: all potions, including power up potions, and the special gem feud DEF & MDEF potion, but no skill scrolls!

Boss type
Critical Resistance
Accuracy
Beast
3300
1073
Plant
6600
825
Mutant
4290
578
Devil
2310
825
Neutral
3300
825
Insect
1980
825
Crit chance % = (your critical rate / enemy's critical resistance)^0.6 -1

Level required: 440+ to enter (press F10 dungeon interface and go to 'weekly boss raid'). Eat squire's food, go use enchanter's shop, get weapon buff, squire ARTS buff, buy the special boss-raid-potion at gemfeud shop, and get priest &pardoner buffs (both shop and manual buffs) before you enter.

Two modes: practice mode & ranking mode. 

Practice mode = unlimited entry.

Ranking mode: entry = consumes 1 run. Max 7 runs for ranking mode (for your team). You may rank with different trees: warrior, archer, wizard, cleric, scout. Each tree competes vs other players of the same tree (scout vs scout, wizard vs wizard, ...-).

Your DPS-per-skill/effect is shown inside the raid. The boss spawns after 10s, so use those 10s to load and buff. Timer for bossraid = 7 minutes. If you die, the boss becomes immune to all damage, and your run stops. Damage is still recorded.


There are special 'map hazards' on top of the enemy's regular attacks! Note: both players and boss can take the effects of some buffing-runes (stacks until ~20x). Always take the buffing runes and starfall buff for higher DPS!

Movement skill recommended to avoid: bosses with Dark Burst Hazard. Time your movement skill and use it right before the boss releases the attack.


Tip: jumping dodges most boss attacks and hazards. Debuffs work vs boss, with diminishing returns like PvP mode. Some hazards are useful for players too. Example: cast barbarian warcry on ice walls to get a better buff!



Hazards - Zaura
 map: on top of the ice mountain 
Rune of Magic
+10% damage per stack
Boss ice wall shards
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
Sequoia Living Homing Flames
Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.
Buff removal lightning
Lightning strikes occasionally. Lightning follows the player and removes player buffs.
Example video vs Zaura by archer >click


Hazards - Helga
 map: deep inside Martuis
Starfall: player
Purple spots: falling stars. Player may take these stars for 10% cooldown reduction per stack.
Denoptic laser
Invincible denoptic appears and shoots a 1 hit linear laser through the map. Inflicts root.
Moving Firewall
A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar. 
과부하 orb
Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.
Armour shred
Boss attacks reduce player DEF & MDEF by 1% per stack. 
Critical up: boss
Increased critical rate & critical damage
Example video vs Helga by cleric >click



Hazards - Nuaele
 map: in the thorny forest
Falling stones
Falling stones reduce player's healing by 1% per stack.
Magic orb portal: white (max 20)
White orbs spawn from the portal: -4% physical damage received per stack. Player may intercept and steal 1 kind of orb.
Magic orb portal: red 
(max 20)
Red orbs spawn from the portal: +3% damage per stack. Player may intercept and steal 1 kind of orb.
Magic orb portal: blue 
(max 20)
Blue orbs spawn from the portal: -4% magic damage received per stack. Player may intercept and steal 1 kind of orb.
Flamethrower cubes
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
dark burst
A tornado of dark energy closes in on the boss: power up for a 1-hit burst attack towards the player. Debuff: blind. Instantly move to the other side of the boss to avoid this burst damage.
Critical Resist up: boss
Increased critical resistance
Example video vs Nuaele by archer >click



Hazards - Mirtis
 map: inside Sicarius
30 stack toxic area
Same poison mechanic as legend moringponia raid
Moving sandstorms
Sandstorms are summoned and spin around Mirtis. Sandstorms damage the player. When a sandstorm hits the player, it keeps following the player. There is 1 safe spot without a sandstorm on the line of spinning sandstorms.
Rune of death
A rune is summoned on the player's location. The rune explodes after 1s to deal damage, and inflicts -20% accuracy per stack 
Rune of agony
per stack: reduces accuracy, and increases critical rate, increases critical damage 
Damage up: boss
All boss attacks deal increased damage
Example video vs Mirtis by scout >click
Example by fletcher >click
Example  Mirtis  by  terramancer  >click
Example by fencer >click


Hazards - Blut
 map: inside the church
Boss Overheat
Move the boss inside the blue square field until it discharges lightning, then move away.
Overheat: heal shred
Boss attacks decrease healing by 1% per stack.
4 Gargoyle summon
Summons 4 gargoyle bosses (20 mil HP each) around the player. 
Rune of fortitude
Per stack +10% damage, but you cannot recover HP when you are standing on the rune. Standing on the rune causes you to lose HP.
Meteors
Meteors fall after the yellow indicator (like legend skiaclipse meteors). Meteors leave a burning area which damages the player.
Accuracy up: boss
Increased accuracy
Example video vs Blut by fencer  >click



Mirtis - Week 8
 Map: on top of ice mountain
Boss ice wall shards
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
Flamethrower cubes
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
Buff removal lightning
Lightning strikes occasionally. Lightning follows the player and removes player buffs.
dark burst
A tornado of dark energy closes in on the boss: power up for a 1-hit burst attack towards the player. Debuff: blind. Instantly move to the other side of the boss to avoid this burst damage.
Critical Resist up: boss
Increased critical resistance
Example by Summoner >click
Example by fencer >click
Another fencer >click
Example  by  exorcist  >click



Zaura - Week 9
 Map: inside the church
Boss Overheat
Move the boss inside the blue square field until it discharges lightning, then move away.
4 Gargoyle summon
Summons 4 gargoyle bosses (20 mil HP each) around the player. 
Boss Rune of Magic
+10% damage per stack
Critical up: boss
Increased critical rate &critical damage
Example by retiarius >click
Example by fencer >click
Example by crusader >click


Helga - Week 10
 map: deep inside Martuis
Denoptic laser
Invincible denoptic appears and shoots a 1 hit linear laser through the map. Inflicts root.
Boss Rune of agony
per stack: reduces accuracy, and increases critical rate, increases critical damage 
Meteors
Meteors damage the player and leave a burning field
Moving Firewall
A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar. 
Example by rangda  >click
Example by arbalester >click
Example by cannoneer  >click



Blut - Week 11
 map: in the thorny forest
Sequoia Living Homing Flames
Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.
Rune of fortitude
Per stack +10% damage, but you cannot recover HP when you are standing on the rune. Standing on the rune causes you to lose HP.
Falling stones
Falling stones reduce player's healing by 1% per stack.
과부하 orb
Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.
Damage up: boss
All boss attacks deal increased damage
Example by summoner  >click
Example by arbalester >click
Example by cannoneer >click


Rexipher
 map: inside Sicarius
30 stack toxic area
Same mechanic as legend moringponia raid
Flamethrower cubes
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
4 Gargoyle summon
Summons 4 gargoyle bosses (20 mil HP each) around the player. 
Magic orb portal: white
White orbs spawn from the portal: -4% physical damage received per stack. Player may intercept and steal 1 kind of orb.
Magic orb portal: red
Red orbs spawn from the portal: +3% damage per stack. Player may intercept and steal 1 kind of orb.
Magic orb portal: blue
Blue orbs spawn from the portal: -4% magic damage received per stack. Player may intercept and steal 1 kind of orb.
Damage reflect & Accuracy up: boss
Increased accuracy
Uses a buff which reflects damage back to the player
Example by arbalester >click


Hauberk
 map: top of snowy mountain
Starfall: player
Purple spots: falling stars. Player may take these stars for 10% cooldown reduction per stack.
Flamethrower cubes
Cubes are spawned. Cubes shoot flames in all 4 directions. Flames ignore player's evasion.
Boss ice wall shards
Ice walls are summoned on the map. Ice walls shoot ice shards when hit by the boss. Debuff: slow (stacks)
Moving sandstorms
Sandstorms are summoned and spin around the boss. Sandstorms damage the player. When a sandstorm hits the player, it keeps following the player. There is 1 safe spot without a sandstorm on the line of spinning sandstorms.
Example by fencer >click 
Example by retiarius >click
Example by arbalester >click
Example by exorcist >click
Example by crusader >click



Hazards - Marnox
 map: deep inside Martuis
과부하 orb
Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.
Moving Firewall
A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar. 
Buff removal lightning
Lightning strikes occasionally. Lightning follows the player and removes player buffs.
Boss Rune of agony
per stack: reduces accuracy, and increases critical rate, increases critical damage 
Accuracy up: boss
Increased accuracy
Example by arbalester >click
Example by retiarius >click


Nuaele - Week 15

Boss Overheat
Move the boss inside the blue square field until it discharges lightning, then move away.
dark burst
A tornado of dark energy closes in on the boss: power up for a 1-hit burst attack towards the player. Debuff: blind. Instantly move the other side of the boss to avoid this burst damage.
4 Gargoyle summon
Summons 4 gargoyle bosses (20 mil HP each) around the player. 
Boss Rune of Magic
+10% damage per stack
Critical up: boss
Increased critical rate & critical damage


Zaura - Week 16

 

Denoptic laser

Invincible denoptic appears and shoots a 1 hit linear laser through the map. Inflicts root.

Falling stones

Falling stones reduce player's healing by 1% per stack.

Sequoia Living Homing Flames

Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.

Magic orb portal

Magic orb portal

Critical resist up

Increased critical resistance



Mirtis - Week 17

 

30 stack toxic area

Same mechanic as legend moringponia raid

Boss Rune of death

A rune is summoned on the player's location. The rune explodes after 1s to deal damage, and inflicts -20% accuracy per stack 

Rune of fortitude

Per stack +10% damage, but you cannot recover HP when you are standing on the rune. Standing on the rune causes you to lose HP.

4 Gargoyle summon

Summons 4 gargoyle bosses (20 mil HP each) around the player. 

Damage up: boss

All boss attacks deal increased damage



Helga - Week 18

 

Sequoia Living Homing Flames

Living, moving flames are summoned. Flames explode after 10s and damage the player. Debuff: block reduction. Flames can be killed before they explode.

Moving Firewall

A line of fire pillars moves across the map. Deals damage, knockdown, and -3 movespeed per stack. On the line of fire pillars, there is 1 safe spot without a fire pillar. 

Boss Rune of Magic

+10% damage per stack

Meteors

Meteors fall after the yellow indicator (like legend skiaclipse meteors). Meteors leave a burning area which damages the player.



Rexi - Week 19

 

Moving sandstorms

Sandstorms are summoned and spin around Mirtis. Sandstorms damage the player. When a sandstorm hits the player, it keeps following the player. There is 1 safe spot without a sandstorm on the line of spinning sandstorms.

30 stack toxic area

Same mechanic as legend moringponia raid

Magic orb portal

Magic orb portal

과부하 orb

Invincible dark orbs follow the player and explode to deal damage. Debuff: reduces player's SP.

Accuracy up: boss

Increased accuracy


Nebulas week 20

ice wall, denoptic laser, gargoyle summon, rune of fortitude, critical up. Special attack: blinding field.

Froster Lord week 21
Overheat, lightning strike, flamethrower cube, rune of agony, boss attack power up. Special attacks: summon ice pillar (casts hail), three-frost-ring debuff (inflicts -90% damage dealt debuff to player, jump inside froster to avoid, or stand behind ice pillar), freeze attacks (chance to freeze).

Bramble Week 22

Falling stones, rune of death, dark burst, starfall, critical resistance up. Bramble is a very easy boss. No dash attacks. 

Warpolice week 23

ice wall, exploding orb, rune of death, rune of magic, critical up. Special attack: clown's balls (throws balls at the player. Balls deal high damage: 1-2 hit kill. Balls stay on the field and deal damage when they are touched), ring of balls (after all balls have been thrown, all balls will form a ring around the boss. Deals damage), exploding field (field which stays for a long time and damages the player), beady-eyed-wagon-wheel (teleports behind the player and inflicts knockup: nearest summons and pets will take priority and are able to block this attack).

Mirtis week 24

Overheat, exploding flames, meteor, 3-colour portal, accuracy up.


Rexi Week 25

Firewall, flamethrower cubes, exploding flames, rune of magic, critical up.

 

Nuaele Week 26

Falling stones, gargoyle summon, lightning strike, 3-colour portal, accuracy up.

Zaura week 27
Poison ring, denoptic laser, sandstorm, rune of agony, power up boss.

Blut week 28
ice wall, rune of death, meteor, rune of fortitude, critical up.     

Marnox week 29

firewall, exploding orb, sandstorm, starfall, attack up.


Every week, each tree (warrior, archer, wizard, cleric, scout) can get 10 top rank players with exclusive rewards. The rewards are based on your rank, and this rank takes only your highest damage entry (of ranking mode)! The ranking shows the player's name and guild emblem.

Important to read carefully: only your highest damage entry is taken = only highest dealer-character gets ranked, even when you switch classtree. Example:  2 bil damage on archer, switch to cleric (1 bil damage),   result:  only archer is ranked.

Holograms are personal-housing decorations. Note: holograms are no longer rewarded. Changed to: house trophy (rank 1 = gold, rank 2~5 = silver, ...). Titles are big and have decorations. 

Personal housing vid >click
Hauberk doll vid >click  ,  Rexi wings and more >click
Warpulis effect vid  >click
Froster, nebulas, marnox wings vid >click

Rewards
Rank 1
Rank 2 ~ 5
Rank 6 ~ 10
Zaura
Title: iron lord
+zaura costume
+zaura mask
+zaura hologram

zaura costume
+zaura mask
+zaura hologram



Zaura hologram
Helga
Title: demon rose
+helga chair
+helga hologram

helga chair
+helga hologram


Helga hologram
Nuaele
Title: mist bringer
+nuaele costume
+nuaele hologram

nuaele costume
+nuaele hologram


Nuaele hologram
Mirtis
Title: beyond the death
+mirtis special effect costume
+mirtis hologram

mirtis special effect costume
+mirtis hologram


Mirtis hologram
Blut
Title: cowardly devil
+blut chair
+blut hologram

blut chair
+blut hologram


Blut hologram
Rexipher
Title: malicious delver
+rexipher wings
+rexipher hologram

rexipher wings
+rexipher hologram


Rexipher hologram
Hauberk
Title: brutal lord
+hauberk living doll
+hauberk hologram

hauberk living doll
+hauberk hologram


Hauberk hologram
Marnox
Title: implacably claw
+marnox back costume
+marnox hologram

marnox back costume
+marnox hologram


Marnox hologram


Froster Lord

Title: absolute zero

+froster lord wings

+froster hologram

froster lord wings

+froster hologram

froster hologram

Warpulis

Title: frenzy circus

+warpulis effect costume

+warpulis hologram

warpulis effect costume

+warpulis hologram

warpulis hologram

Bramble

Title: devil thorn

+bramble costume

+bramble helmet

+bramble hologram

bramble costume

+bramble helmet

+bramble hologram

bramble hologram

Nebulas

Title: desperate slayer

+nebulas wings

+nebulas hologram

nebulas wings

+nebulas hologram

nebulas hologram


Each week, everyone may get the damage rewards. When you go beyond a damage threshold, you automatically get the (previous) reward(s). These rewards count your total damage of your 7 entries. 
Note: all rewards changed on ktos: halved damage needed. For example, 500k damage for 2500 coins -> 250k damage for 2500 coins.
Rewards per damage threshold
 = counts damage of 7 entries
500'000 
(500k)
2500 gemfeud coins

8'000'000
(8 mil)
1 magic stone
5000 gemfeud coins

40'000'000
(40 mil)
1 magic stone
7500 gemfeud coins

75'000'000
(75 mil)
1 boruta coin


150'000'000
(150 mil)

1 demon lord cube selection box

300'000'000
(300 mil)
2 art-pages


400'000'000
(400 mil)
1 demon lord cube selection box
1 magic stone
10'000 gemfeud coins

700'000'000
(700 mil)
1 weekly bossraid cube


1'000'000'000
(1 bil)
1 boruta coin
5000 gemfeud coins


2'000'000'000
(2 bil)
1 boruta coin
1 demon lord cube selection box


3'000'000'000
(3 bil)
1 boruta coin
2 demon lord selection box
2 magic stone
10'000 gemfeud coins

5'000'000'000
(5 bil)
2 boruta coin



There is 0% chance any server will get a different boss order. All servers must follow Korea-TOS, so all other server's players are able to prepare easily and predict the weekly boss. Most players don't have access to the Korean server, can't understand Korean and couldn't keep track of the bosses, so please use this guide ( = reason for this guide).

Example of preparations: red cards and goddess retribution potions for +% damage vs [devil/beast/mutant/plant/insect], bleed/poison effect with bleed/poison card vs neutral boss, pantorex legend card vs beast boss. Advanced preparations: check your server's top players, their builds & their gear, and wonder if you can compete with their build that week (for title, for costume, for rexipher wings...). Can't beat but want top 5 ranks? Consider a strong alt on a different classtree. Pick one with lower competition (different per server, but definitely not warrior or archer). 


Watch the Korean player videos vs boss to get an idea of the battle and go practice mode yourself when you get the boss. 

Good Luck!

Bonus

Week

& Boss

Class

Highest Damage
(billions)

 KTOS-AUSRINE (rine)

Highest Damage

(billions)
KTOS-VAIVORA (bibo)

1

Warrior

2.29

2.56

Zaura

Archer

2.01

2.45

Neutral

Wizard

1.75

1.83

Neutral

Cleric

2.24

2.00

Neutral

Scout

2.14

1.74

2

Warrior

3.20

4.01

Helga

Archer

3.31

3.41

Insect

Wizard

2.34

2.42

Cloth

Cleric

1.58

1.20

Holy

Scout

2.28

2.32

3

Warrior

2.70

2.96

Zaura

Archer

3.01

3.02

Neutral

Wizard

1.91

1.93

Neutral

Cleric

2.92

2.48

Neutral

Scout

2.67

2.68

4

Warrior

4.92

5.02

Helga

Archer

3.72

3.53

Insect

Wizard

2.57

2.51

Cloth

Cleric

2.17

1.48

Holy

Scout

2.55

2.61

5

Warrior

3.79

3.93

Nuaele

Archer

3.82

3.65

Devil

Wizard

2.12

1.95

Leather

Cleric

2.34

1.93

Earth

Scout

2.71

2.79

6

Warrior

2.82

2.73

Mirtis

Archer

2.91

2.43

Beast

Wizard

1.60

1.82

Plate

Cleric

3.39

2.26

poison

Scout

2.38

2.21

7

Warrior

2.27

2.94

Blut

Archer

2.24

1.95

Plant

Wizard

1.65

1.94

Ghost

Cleric

3.37

2.57

Dark

Scout

3.17

2.49

8

Warrior

2.37

2.66

Mirtis

Archer

2.95

2.36

Mutant

Wizard

1.74

1.69

Leather

Cleric

2.60

1.98

Kinesis

Scout

2.40

2.43

9

Warrior

3.70

4.14

Zaura

Archer

3.91

3.43

Neutral

Wizard

3.38

3.25

Ghost

Cleric

4.08

3.46

Fire

Scout

4.08

4.03

10

Warrior

2.90

2.51

Helga

Archer

3.23

2.84

Plant

Wizard

2.40

2.05

Neutral

Cleric

2.27

2.13

Thunder

Scout

3.32

2.98

11

Warrior

4.79

4.38

Blut

Archer

5.87

4.78

Devil

Wizard

3.77

3.31

Plate

Cleric

3.29

2.65

Ice

Scout

5.68

5.50

12

Warrior

4.41

4.25

Rexipher

Archer

4.05

3.20

Insect

Wizard

2.88

2.99

Cloth

Cleric

2.49

2.07

Neutral

Scout

3.31

2.78

13

Warrior

4.91

4.93

Hauberk

Archer

5.58

5.31

Beast

Wizard

5.95

6.14

Ghost

Cleric

10.46

7.81

Dark

Scout

4.91

4.92

14

Warrior

4.18

4.18

Marnox

Archer

4.80

4.98

Plant

Wizard

3.19

2.87

Cloth

Cleric

2.95

2.72

Earth

Scout

4.60

4.05

15

Warrior

5.11

4.70

Nuaele

Archer

4.92

4.50

Mutant

Wizard

4.37

5.26

Neutral

Cleric

3.82

3.02

Holy

Scout

5.09

4.40

16

Warrior

3.96

3.36

Zaura

Archer

3.29

3.30

Neutral

Wizard

3.73

4.13

plate

Cleric

3.34

3.30

poison

Scout

3.78

3.70

17

Warrior

5.70

5.58

Mirtis

Archer

5.08

4.73

Beast

Wizard

5.63

5.48

Leather

Cleric

5.57

4.91

thunder

Scout

4.46

4.57

18

Warrior

5.86

6.06

Helga

Archer

6.23

6.83

Devil

Wizard

4.18

4.49

Cloth

Cleric

5.94

2.58

Holy

Scout

7.25

6.89

19

Warrior

4.70

4.73

Rexipher

Archer

4.80

4.61

Insect

Wizard

5.67

5.59

Neutral

Cleric

4.87

3.63

Ice

Scout

5.23

5.40


20

Warrior

6.69

6.08

Nebulas

Archer

5.42

5.64

Beast

Wizard

6.38

8.04

Leather

Cleric

6.70

6.28

Neutral

Scout

5.56

5.48

21

Warrior

4.97

5.12

Froster Lord

Archer

5.62

5.07

Plant

Wizard

7.73

6.54

Plate

Cleric

6.34

4.78

Lightning

Scout

5.99

5.99

22

Warrior

4.77

5.17

Bramble

Archer

6.52

6.10

Mutant

Wizard

7.90

8.35

Ghost

Cleric

7.95

7.41

Earth

Scout

6.47

6.90

23

Warrior

7.64

7.06

Warpolice

Archer

7.54

6.54

Insect

Wizard

5.54

6.26

Leather

Cleric

8.45

6.38

Dark

Scout

6.05

8.14

24

Warrior

8.83

11.82

Mirtis

Archer

9.42

10.40

Devil

Wizard

10.40

12.40

Cloth

Cleric

7.10

3.56

Holy

Scout

8.28

8.78

25

Warrior

7.28

6.61

Rexipher

Archer

7.93

8.90

Mutant

Wizard

8.52

8.26

Neutral

Cleric

8.82

6.17

Neutral

Scout

7.73

8.23

26

Warrior

5.00

5.38

Nuaele

Archer

6.24

6.69

Devil

Wizard

5.69

6.53

Ghost

Cleric

5.40

4.65

Fire

Scout

5.63

4.66

27

Warrior

4.18

4.30

Zaura

Archer

6.51

6.48

Plant

Wizard

3.99

5.19

Leather

Cleric

4.89

3.60

Dark

Scout

4.50

4.73

28

Warrior

6.95

6.50

Blut

Archer

8.73

8.76

Insect

Wizard

6.46

6.76

Cloth

Cleric

5.73

3.66

lightning

Scout

6.19

5.63